Battle Report (Harlequins vs Tyranids)

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The horizon heaved with alien hunger. A thousand times a thousand many-limbed horrors consumed and devoured all life in their path, from mighty sauropods to the tiniest protozoa. Nothing sated them for they sought naught to silence their individual hunger, but to feed on an entire species that was at once both an innumerable horde and one indivisible whole. A race to whom feeding was not a means to an end but an end in itself. Their rapine hunger had seen them drawn to this green and virgin world, seeded with fulsome life in an age lost to mythology. Yet, as inviting as the world’s biomass was it was not the only reason why the Great Devourer had turned its dire gaze in its Direction. A keen note struck across the empyrean, faint but arresting to those sensitive to such things. It radiated outwards, rippling the void with its sirens call, drawing the inquisitive to this emerald jewel set adrift amongst dying stars. As the seething mass of ivory teeth and chitinous claw was birthed unto the once pristine surface of this maiden world, the psychic resonance that had drawn the bio-fleet suddenly cut short. Fashionably late to arrest the arrival of the Tyranids, the guardians of the calls source erupted into the world as if from nothing, pirouetting and tumbling into existence, their forms exploding into a kaleidoscope of rapidly moving pixels that dazzled the eyes. They alone remembered, they who re-lived the myths of their ancient people in their routines. This gate to their most valued secret, ajar, would not fall to this most primeval enemy. It could not. The fate of the entire galaxy rested in the hands of the Rillietann. Again.

Deployment: Dawn Of War

Mission: Purge The Alien

Points:1750

Hive Tyrant
Desiccator Larvae
Lash Whip & Bonesword
Old Adversary
Scything Talons
Toxin Sacs

Tyrant Guard
Scything Talons

Malanthrope

Neurothrope

2x Zoanthrope

Carnifex
Twin-linked Devourer with Brainleech Worms
Twin-linked Devourer with Brainleech Worms

Carnifex
Twin-linked Devourer with Brainleech Worms
Twin-linked Devourer with Brainleech Worms

Carnifex
Twin-linked Devourer with Brainleech Worms
Twin-linked Devourer with Brainleech Worms

Mawloc

30x Fleshborer Termagant

30x Fleshborer Termagant

Tervigon
Scything Talons, Stinger

Tervigon
Scything Talons, Stinger

Inriam’s Spectre

Shadowseer
Haywire grenades, Mastery Level 2, Shuriken Pistol, The Mask of Secrets

Shadowseer
Haywire grenades, Mastery Level 2, Neuro Disruptor

Shadowseer
Haywire grenades, Mastery Level 2, Shuriken Pistol

Shadowseer
Haywire grenades, Mastery Level 2, Shuriken Pistol

Shadowseer
Haywire grenades, Mastery Level 2, Shuriken Pistol

Shadowseer
Haywire grenades, Mastery Level 2, Shuriken Pistol

Troops

Troupe
Players x7
Harlequin’s Caress, Neuro Disruptor
Player
Harlequin’s Caress, Neuro Disruptor
Player
Harlequin’s Caress x4, Shuriken Pistol x4
Troupe Master
Close combat weapon, Shuriken Pistol

Troupe
Players x7
Harlequin’s Caress x6, Shuriken Pistol x6
Troupe Master
Close combat weapon, Shuriken Pistol

Troupe
Players x7
Harlequin’s Caress x6, Shuriken Pistol x6
Troupe Master
Close combat weapon, Shuriken Pistol

Fast Attack

Skyweavers

Skyweaver
Haywire cannon, Zephyrglaive

Skyweaver
Haywire cannon, Zephyrglaive

Skyweavers

Skyweaver
Haywire cannon, Zephyrglaive

Skyweaver
Haywire cannon, Zephyrglaive

Heavy Support

Voidweaver
Prismatic cannon

Voidweaver
Prismatic cannon

Voidweaver
Prismatic cannon

What a awesome sight! Perfect for our report setting an amazing scene for what will no doubt be a great game of Warhammer 40k. So here we are a week before No Retreat IV and we have just received this brand new terrain from GAMEMAT.eu along with its matching battle mat! We just couldn’t wait till after the event to use it and with the recent Harlequins studio army also arriving from Siege Studios it was a no brainer and up we went to the studio to have this epic match-up facing them up against Dave’s wonderful tyranid force! Enjoy!
With the first toss of the Game being won by Dave he straight away opts to go first and deploy first. Let the game begin, good luck to both players…. Dave deploys his synapse creatures centrally to give overlapping bubbles of synapse to the Termagaunts and Carnifexes. The horde eagerly awaits the order to go forth and devour.
Dave uses the terrain tactically to hide his Hive Tyrant from line of sight of the enemy, in case Ethan manages to seize the initiative. These models look amazing with the terrain it is almost as if they have adapted to camouflage themselves there… I wonder if the harlequins will blend in so well?
Well maybe not! It’s Ethans turn to deploy next and he deploys the main act of his show opposite the main bulk of the tyranid force, going second, he will rely on his Veil Of Tears to be able to withstand the Tyranid shooting and advance toward the Carnifex brood. Well i think that’s the plan anyway…
Ethan then deploys one of his Starweaver units and Voidweavers on the right flank, and the other Starweaver unit on the left.
How’s that for a view? A pure Tyranid swarm ready to consume everything in sight. The Harlequins will have to perform a dance of death of epic proportions to hold back this tide of insatiable hunger. Let’s roll some more dice!
Turn 1 (Tyranids) After Ethan fails to Seize the Initiative (shame that would have been epic!), Dave starts his movement phase by moving his devour-fex’s up the field.
Turn 1 (Tyranids) The 30 strong unit of gribblies, I mean Termagants, armed with Fleshborers, moves up as well, not waiting for dinner to be served to them! It must be a self service buffet.
Turn 1 (Tyranids) Dave uses his Hive Tyrant to cast Catalyst on itself and the Carnifex brood, knowing they will lead the charge and brunt the bulk of incoming fire. Ethan’s Shadowseers attempt to Deny The Witch, but fail.
Turn 1 (Tyranids) Dave starts and finishes the Tyranid shooting phase by firing with the Carnifex brood at the Warlord’s unit. Only two of them are in range unfortunately, but that’s still a mighty 24 shots. Dave caused 8 wounds in total, of which Ethan managed to save 3 of, but 5 Harlequins still drop to the floor as the brain leech worms burrow their way into the skin and tissue. Charming!
Turn 1 (Harlequins) Ethan moves up into an outflanking position on the right, ready to lay down some heavy fire on the Carnifex and Termagant broods. You can almost hear the haunting laughter of the Harlequins as they appear from behind the rocks.
Turn 1 (Harlequins) Ethan begins moving the undamaged Troupes behind the boulders and moves his warlord unit forward. Expensive bait?
Turn 1 (Harlequins) Ethan starts with the Shadowseer, casting that crucial Veil of Tears on their own unit of course, playing it as safe as he can. Thankfully for the Harlequins the shadow of the warp is not strong today as Dave fails to deny the witch.
Turn 1 (Harlequins) The other Shadowseer also does the same, casting Veil of Tears on himself and the unit. Dave once again tries to Deny the Witch, but fails. The Harlequins are used to navigating their way through the Shadow In The Warp.
Turn 1 (Harlequins) With no vehicles for the Skyweavers to target they start off by firing their haywire cannons into the Hormagaunts, but only managing to kill 3 after some good saving throws from Dave.
Turn 1 (Harlequins) The Voidweavers fire up their Prismatic cannons in the large blast firing mode into the other Termagant unit in an attempt to start thinning the tide. This could be painful; if Termagants can feel pain? Might be a question for PETA? Bugs have feelings too?
Turn 1 (Harlequins) Some poor rolling on Ethan’s side sees only eight hits from the Voidweavers and then Dave in contrast, rolling fantastically on his 4+ cover saves. Wow.
Turn 2 (Tyranids) Rolling for reserves, the Mawloc makes it’s appearance. Going for the Warlord’s unit again, Dave manages to roll a hit coming straight up underneath them with his Terror From The Deep attack. After managing to take down the last Troupe member, leaving both Shadowseers and Death Jester by themselves, he then fails to wound on the second attempt (yes all ones!). Rolling on the Deep Strike Mishap table, he goes back into ongoing reserves, ready to appear again next turn. I love the rules for the Mawloc; so atmospheric! What unit’s special rules are your favourite?
Turn 2 (Tyranids) Dave starts by using his exclusive No Retreat 3 template (SHAMELESS PLUG) to move up the tide towards the veil of tears set up by the Shadowseers
Turn 2 (Tyranids) Continuing, he moves the Tervigons’ right to overlap several synapse bubbles. No spawning as of yet, being clever with the Purge the alien mission…..
Turn 2 (Tyranids) Dave once again casts Catalyst on the Carnifex brood, knowing they will be a fire magnet. He casts it successfully, but also rolled a double 6, suffering the Perils of the Warp! Rolling a 2, the Hive Tyrant suffers one wound, with no other ill effects……this time. Serves him right for meddling with such unholy powers!
Turn 2 (Tyranids) Dave also casts onslaught on the Termagants, allowing them to run and shoot this turn.
Turn 2 (Tyranids) The Carnifex once again starts off the Tyranid shooting, aiming down at the Shadowseer and Harlequin Troupe to the left. The sheer number of shots proves to be too much for them, as the Shadowseer, failing his Look Out Sir rolls, and most of the Troupe embrace the kiss of death.
Turn 2 (Tyranids) Dave rolls high for his run managing to get all the ‘gants in range of the warlord unit. The Termagants unleash the barrage, and succumbing to the weight of fire, all three characters fall under the weight of the bio-ammunition. It’s not going well for the checkered clowny Space Elves so far. Slay the Warlord!
Turn 2 (Harlequins) Ethan begins the counter attack by moving his Skyweavers to the flank of the Termagants. He needs a good turn to stay in the game.
Turn 2 (Harlequins) The other group of Skyweavers move up to get better line of sight along with the Voidweavers.
Turn 2 (Harlequins) The Skyweavers prepare to unleash their Haywire Cannons and Zephyrglaives on the chitinous horde.
Turn 2 (Harlequins) Ethan ponders his psychic powers, deciding to cast Laugh of Sorrows on the Carnifexes. Is it enough to bring down of the fexes? Dave decides not to try to Deny the Witch, and rolls his leadership test, and takes a single wound! Who is laughing now?
Turn 2 (Harlequins) This Troupe stares down a trio of Carnifexes. One is scary enough, let alone 3! Again amazing work by Siege Studios. All those free handed squares must of been a nightmare.
Turn 2 (Harlequins) The Voidweavers see the big guy bleed, and decide to finish the job. After unleashing their prismatic cannons and shuriken cannons at them as well….
Turn 2 (Harlequins) HUZZA!!! One of the dakkafexes is taken down! That took far too much firepower! Meanwhile, the skyweavers move up the flank and fire their weaponry at the Gants once more, killing a lone Termagant as Ethan rolls poorly once more!
Turn 2 (Harlequins) The Skyweavers prepare the assault, revving up their jetbikes for the first charge of the game!
Turn 2 (Harlequins) YRMGLLLLLL! Some amazing overwatch from Dave takes down one of the bikes before he even gets a chance to move! This game is just going from bad to worse for Ethan. Dude you need new dice or something! On another note, you can see the fantastic work put into the paint job by our friends at Siege Studios!
Turn 2 (Harlequins) Over in the middle of the table, the Shadowseer along with his Troupe attempt to charge the Canifexes. A brave move, as he faces 24 twin linked strength 6 shots! Just on the law of averages I’m not sure this is a good idea, but maybe, just maybe, it will work…
Turn 2 (Harlequins) After rolling to hit the first time, Dave doesn’t score a single 6 to hit, but after rerolling for twin linked, he manages 6 hits, and 5 wounds. Ethan rolls for his saves….
Turn 2 (Harlequins) THE LAUGHING GOD IS FICKLE! Rolling exactly 3 missed saves Ethan’s unit is completely annihilated under the strength 6 weaponry! “In war there is poetry; in death, release.”
Turn 2 (Harlequins) The lone Skyweaver that made it to combat galantly sky dances and manages to take one gant down with hammer of wrath, and 3 more with it’s regular attacks. Dave prepares to strike back….
Turn 2 (Harlequins) And it proves fatal! Just far too many attacks thrown at the lone Jetbike easily takes it down, as the Gants start to chow down on the newly acquired biomass. Tastes like Kroot apparently…
Turn 3 (Tyranids) The Mawloc once again attempts to crush more Harlequins from below in a hail of stone, mud and claws. After aiming for the Voidweavers, Dave scatters a full 10″ away from his target and pops up in no mans land, awaiting it’s chance to charge next turn.
Turn 3 (Tyranids) Closing in on the kill! The entire army stomps, treads and even floats toward the last remaining Troupes and Shadowseer. The Harlequins are prepared to make their last stand, will it be enough?
Turn 3 (Tyranids) Dave once again casts Catalyst on the Carnifex brood, but rolls yet another perils of the warp! But on the roll of a 6, the Hive tyrant manages to harness the Psychic overload and supercharges himself with Warp energy! After passing the Leadership test, the Hive Tyrant now has a 3+ Invulnerable, fleshbane and armourbane! Poor Ethan! The Zoanthropes attempt to cast Warp Blast, but fail to roll enough warp charges.
Turn 3 (Tyranids) After the Termigants moved up earlier towards the Skyweavers, they unleash the next wave of strength 3 firepower, managing to kill 1 more Jetbike as it spins out of control and explodes against a nearby rock formation.
Turn 3 (Tyranids) The Tervigons elect to run to keep the synapse bubble up with the Termigants, along the Malanthrope. The last thing Dave needs now is his units getting out of synapse range and starting to run away.
Turn 3 (Tyranids) GRRYYMMGGRRLLLL! The Hive tyrant and Carnifex brood both manage to get into close combat action with the dual Shadow seer unit. The Hammer Of Wrath attacks managed to wound once, but Ethan made his 5+ invulnerable save. After the Hive Tyrant screams out a challenge, and one of the Shadowseer foolishly accepts, the Harlequins try to land some blows in quickly before the lumbering behemoths get a chance to strike, but they fail to cause any wounds, the thick flesh and chitin proving to be too tough for the Strength 3 elves to pierce. The Hive Tyrant is next to attack, and with a quick swipe of his Bone Sword…
Turn 3 (Tyranids) The Shadowseer is split down the middle! The Hive Tyrant manages to land a second mortal wound, which the nearest Player fails to pass his invulnerable save, and is also removed. The Carnifexes are up next, but fail to cause any wounds. Dakkafexes are meant for shooting, not for punching!
Turn 3 (Tyranids) After valiantly standing up to the monstrosities, the remaining Troupe members and Shadowseer fall back, managing to avoid the sweeping advance with their higher initiative. Exit stage left?
SN Battle Reports Published by Steven Pardo Page Liked · January 18 · Edited ·   Turn 3 (Tyranids) The Termagants charged forward into the remaining Skyweaver, suffering some casualties from the Zephyr Glaive. After a quick and brutal combat, the Skyweaver falls, and the horde scurries on.
Turn 3 (Harlequins) Ethan with only a few options, and even fewer units, opts to move away from the Mawloc and aim his prismatic cannons at the Hive Tyrant, trying to remove the head of the snake.
Turn 3 (Harlequins) ” Death and Fate have taken the stage ” The Voidweavers unleash what seems to be the last volley of fire onto the Hive Tyrant. The shots which have taken down great siege tanks prove to be not as effective against flesh, as the Hive Tyrant shrugs most of the damage, taking only a single wound.
Turn 4 (Tyranids) With a slightly singed carapace, the Hive Tyrant turns to face his new target, and lets out an almighty scream.
Turn 4 (Tyranids) As the writhing horde of tooth, claw and chitin move in, the Harlequins are surrounded and cut off, but still they dance the dance of death, and prepare to embrace her as an old friend. Will the show go on?
Turn 4 (Tyranids) With the Voidweavers distracted by the opposing warlord moving in for the kill, they forget the great Mawloc and swarm of Termagants moving up behind them.
Turn 4 (Tyranids) Starting with the Neurothrope casting Spirit Leech, Ethan fails to Deny the Witch. Rolling his leadership test, he adds up the dice and it’s a massive 13! After failing all 3 invulnerable saves, the Troupe is wiped out, leaving the Shadowseer on his own to face down the impending doom. Dave uses the 3 extra warp charge dice to try for Warp Blast, but fails to cast it.
Turn 4 (Tyranids) With fire power which could’ve taken down the sturdiest of marines, the Shadowseer falls to the inevitable death. Fleshborer and Devourers alike just cover the seer in bio-ammunition which eat through him like a hot knife through butter.
Turn 4 (Tyranids) With the end in sight, the Mawloc and Hive Tyrant charge the remaining Harlequins, determined to add them to the biomass.
Turn 4 (Tyranids) KERRRRUSNKRRR!!! They make short work of the armour 10 vehicles, easily carving the vehicles into debris with Bone Sword and Scything Talon alike. With that, the match is over. Complete devastation for the Harlequins, as they fail to score a single point, and the Tyranids ate every last morsel Ethan had to offer them.
Ethan: Oops *insert maniacal laugh here* Not going to make excuses here, I messed up. It was my first match with my new clowns and hadn’t a clue. Thankfully it taught me a lot and I feel the next match after this was a huge improvement already. Despite the slaughter, I still had fun, mostly as I learnt some essentials for such a complex army (If I may say so…). Dave was also a pleasure to play against…very humble in victory. I hope to put up more of a fight next time although I find that there is only so much one can do against such endless numbers. Finally, some thanks to Dave for the game and also to Siege Studios for the amazing job they’ve done on my Harlies. They really nailed the classic animated Harley Quinn I had in mind. Now just to learn how to play them and do the paint job justice! Oww and before I forget a massive thank you from the team and myself to GAMEMAT.eu for their fantastic new pre-painted terrain, make sure you visit them on www.gamemat.eu for fantastic pre painted terrain and gaming mats at great prices.
Dave: Well that was an interesting game, we deliberately restricted my list from taking any flyers as the Harlequins didn’t have any sky fire which would have left the game a bit one sided… what we couldn’t plan for was Ethan angering the fickle dice gods. Never have I seen such a brutal display of dice taunting. Every time he had to make a save he’d fail just enough to lose the unit or if it was psychic dice he would fail by one it was heart breaking to watch. Unfortunately on the other side of the table I seemed to always roll very well with units of gants killing characters with shooting and then wiping units out with close combat to boot. As for my merry band it’s only the second time I’ve used the Malanthrope and he/she/it was a god send. Having night fighting and the spore cloud on the first turn allowed me to close the gap with very few casualties and once I started to get into combat the game quickly swung in my favor. Thanks to Ethan and the guys for having me up to the SN studio again for a battle report, as always it was a pleasure and I only hope Ethan forgives me for brutalizing his new space clowns the first time he got to play them.

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4 COMMENTS

  1. I do not believe the Mawloc scatters again if he fails to make space for himself after the first template attack. You just repeat the template attack where it scattered to the first time and then if he fails to clear space he mishaps.

  2. I highly recommend the formation that lets you re-roll 1s on Harlequin saves. It doesn’t sound like much, but it helps enough to keep your guys alive just a little bit longer.

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