Battle Report (Minotaurs vs Orks)

7
1988

Asterion Moloc sat unmoving on his massive and imposing throne of carved rock, his relic spear and shield leant against its granite arms. The burnished bronze of his ornate armour reflected the glow of the half dozen tactical hololiths that warred for his attention. The illumination radiating from these spectral displays creating an island of light in the umbral darkness of the huge throne room. He betrayed no interest in them or in the score of armoured giants that awaited his command on the other side of the floating screens of tactical readouts. The gathered senior officers of the Minotaurs stood at attention in two semi-circular ranks at the foot of the dais, mirroring their chapter masters stillness. One might be easily fooled into thinking them a collection of massive, ultra life like bronze statuess of Astartes, the pristine primaris inductees standing a full head taller than their brethren.  The deck shivered and the sparse lighting in the huge chamber momentarily went out as the Daedalos Krata absorbed the incoming broadsides of her numerous foes. Still Asterion Moloc did nothing. Said nothing. One of the hololiths displayed the violence of the void engagement they were currently fighting as multi coloured runes on a three dimensional spherical grid. To any observer with a passing knowledge of such things it was plainly evident that the powerful Minotaurs fleet was obliterating the Ork armada, the Daedalos Krata the tip of the spear ripping the Orks rough formation apart one broadside at a time. Another shudder, again the lights dimmed. The assembled Astartes stood static, their focus on their immobile chapter master. His crested helm moved a fraction. The barest of nods. The space marine officers saluted as one and voxed their invasion orders to their individual commands as they hurried to their embarkation decks. Asterion Moloc lifted himself from his throne with deliberate slowness, his armour scraping against the stone with a sound like continents colliding. He stooped for his spear and shield as a squad of tartaros armoured Minotaurs emerged as one from the shadowed gloom behind the dais. Asterion Moloc, chapter master of the Minotaurs, hefted the black spear several times, testing its weight and his grip before falling still once more. His crimson cloak lifted and billowed about him moments before the blinding flash and echoing boom of teleport translation snatched him and his terminator armoured cohort from the throne room.

Deployment: Hammer & Anvil

Mission: No Mercy

Points: 1500

++ Vanguard Detachment +1CP (Imperium – FW Adeptus Astartes) ++

+ HQ +

Lord Asterion Moloc

Captain in Gravis Armor: Boltstorm gauntlet, Master-crafted power sword

+ Troops +

Intercessor Squad: Bolt rifle, 4x Intercessor, Intercessor Sergeant

Intercessor Squad: Bolt rifle, 4x Intercessor, Intercessor Sergeant

+ Elites +

Relic Deredeo Dreadnought: Aiolos missile launcher, Anvillus autocannon battery, Twin heavy bolter

Primaris Ancient: Standard of the Emperor Ascendant

Tartaros Terminator Squad
. Tartaros Sergeant: Combi-bolter, Power sword
. 2x Tartaros Terminator w/Chainfist
. Tartaros Terminator w/Heavy Weapon: Heavy flamer, Power fist
. Tartaros Terminator w/Power fist: Combi-bolter, Power fist

+ Heavy Support +

Relic Leviathan Dreadnought: 2x Heavy flamer
. Leviathan melee weapon: Leviathan siege claw, Meltagun
. Storm cannon array

Devastator Squad: Armorium Cherub
. Space Marine Sergeant
. x4 Space Marine w/Heavy Weapon: Heavy bolter

++ Outrider Detachment +1CP (Orks) ++

+ HQ +

Zhadsnark Da Ripper

+ Elites +

Meganobz
. Boss Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)

+ Fast Attack +

Warbikers
. Boss Nob on Bike: Big Choppa
. 7x Warbiker

Warbikers
. Boss Nob on Bike: Big Choppa
. 7x Warbiker

Warbikers
. Boss Nob on Bike: Big Choppa
. 7x Warbiker

+ Heavy Support +

Battlewagon: ‘ard Case, 4x Big Shoota, Grabbin’ Klaw, Zzap gun

Morkanaut: Kustom Mega Kannon, Kustom Mega-blasta, 2x Rokkit Launcha, 2x Twin Big Shoota

Here we go again!!! As always an awesome table, set up by the team with a special mention to Escenorama for their awesome ruins. Well today we have a massive treat for you we have a new army at the studio and what a beautiful army it is. The Minotaurs are here, led by the man himself, chapter master Asterion Moloc and they will be facing the newly painted Orks by the awesome KB Studios………..watch this space a Giant Squiggoth to follow soon! Today we have both players battling it out to the death in the No Mercy mission so this is going to get very bloody very soon with both armies well renowned for their strengths in close combat. Hold on to your seats ladies and gentleman and enjoy the ride!

 

With both armies ready to start, Aaron wins the roll off and opts to start deploying a unit first with Dayan taking advantage of choosing sides and opting for the area with higher levels. We will also be using the rulebook terrain rules for the imperium statue so any of Dayan’s models within 6″ of the statue will gain +1 extra leadership.

 

Aaron starts by deploying the Morkanaut as close as possible to the deployment edge. Great to see these guys back on the table and with vengeance as they are tough as nails with good firepower. Being able to transport units especially now that assault is a key feature bearing in mind it wasn’t an assault vehicle in 7th which was a big shame.

 

Wow! What a sight and what a paint job! These look amazing and fresh off the paint station. Three biker units are deployed on the table, again making good use of the open areas and getting them as close as possible to the deployment line.

 

Zhadsnark Da Ripper leads the army into battle! An amazing model and here at SN we can’t wait to see what this bad boy can do. Go Orks!!! Waaaaghhh!

 

On the other side we see…… wait what!!!! Finally on the SN table Primaris Marines!!! <3 Dayan sets up one of his two Intercessor Squads behind the ruins making sure these guys have a better cover as he knows full well the amount of fire power those Ork biker squads have. From the top of my head I think its 40+ shots from a full squad…ouch! The awesome Captain in Gravis Armour deploys just behind.

 

The heart of the army and certainly the toughest units on the Minotaurs side deploy side by side making good use of the high ground from this board edge, again a first for both these units in our 40k reports. Will the Leviathan be as deadly as they are in Horus Heresy…. we shall see!

 

Another amazing new model walks the SN battle fields for the first time, the Primaris Ancient deploys just behind the Heavy Bolter devastator squad giving them some awesome rules,providing them with some extra leadership and an extra attack or shooting attack if they get removed from play in one final glorious effort. Awesome. Congrats Dayan, your army is certainly looking amazing. Now with both armies ready to go its down to steal the initiative, every players worst moment in the game…… Dayan Rolls but lucky for Aaron its a 4. Dayan thinks about re-rolling the dice and using his first Command Point but after some thought and some pre-measuring making sure the bikes will not be in firing range turn one due to deployment he is happy to give Aaron first turn. Lets do this!

 

Turn 1 (Orks)

With Dayan failing to seize, the Orks start the movement phase. All three biker squads and Zhadsnark Da Ripper advance forward trying to get as close to the enemy as possible with the Dakkaguns being nerfed in range but given a higher output of shots.

 

Turn 1 (Orks)

The Battle Wagon also moves forwards and unleashes it’s full might, shooting towards the Deredeo Dreadnought but some impressive saving throws by Dayan sees the Dreadnought unwounded and unharmed.

 

Turn 1 (Orks)

Next up is the Morkanaut, again Aaron focuses his fire on one unit with all of its guns even though in 8th every unit and model has spiltfire. The Morkanaut fails to hit with all its more powerful weapons and only manages to hit and wound with the big shootas. Only managing to wound one of the Intercessors leaving it on one wound.

 

Turn 1 (Minotaurs)

With a very poor performance by the Orks on turn 1, Dayan grabs the tape measure and begins to move his forces forward. The Captain leads his men forward with tactical precision. The Intercessors unit moves out of cover to get a target on the incoming bikers in front whilst the Captain stays close for some re-rolls to hit on 1’s .

 

Turn 1 (Minotaurs)

The 2nd Intercessor unit makes good use of the ruins in front as they climb up for a better visual on the enemy.

 

Turn 1 (Minotaurs)

What a sight! The man himself Lord Asterion Moloc deepstrikes into battle with bodyguards, Tartaros Terminators landing just beside in formation…this is about to get messy!…..I just cant wait!

 

Turn 1 (Minotaurs)

The first command point is expended by Dayan, using it for the Wisdom of the Ancients which givies the Deredeo and any unit within 6″ of him a re-roll to hit on 1’s. The Deredeo unleashes all its got into the bikes ahead of him removing 3 from play with ease! Big hit for Aaron down that flank.

 

Turn 1 (Minotaurs)

The Intercessor squad fire down onto the incoming bikes and nob and also manage to remove one from play.

 

Turn 1 (Minotaurs)

The other group of bikes receive a volley of fire from these marines, taking a single wound.

 

Turn 1 (Minotaurs)

The devastator sergeant orders his men to fire at the same Ork biker unit that is already being fired upon, making good use of the higher ground. The epic sound of 4 heavy bolters firing down giving goose bumps to all around as the guns echo through the ruined city…..slaying 2 more bikers as they do so.

 

Turn 1 (Minotaurs)

Straight after teleporting in, the terminators take aim and fire their combi bolters (4 shots each now!) at the bikers in front of them who just didn’t see this coming…they kill a total of one biker but the leviathan sees they need some more support and target the same unit, firing just millimetres over the terminators heads killing a total of 5 more bikers!! WOW! Not looking good for Aaron but this gives some hope in return as the assault range is getting greater and greater for Dayan to launch his assault.

 

Turn 1 (Minotaurs)

Both Lord Asterion Moloc and the terminators try their luck with a 12″ charge both failing to do so and in return suffering a wound from the incoming overwatch fire from the bikers ahead. This is such an epic first turn!

 

Turn 1 (Minotaurs)

The dreaded but awesome 8th edition morale phase….. one more ork biker from each of the 2 badly wounded squads are removed from play and this is thanks to the Orks Warboss Breakin’ Heads rule which spills D3 mortal wounds on the unit instead of doing the normal leadership which wound have removes the two whole units from play.

 

With Dayan finishing off his turn 1 here we have a broader picture of how the table is looking, as you can see Dayan has a very defensive position whilst Aaron is going for a full on assault.

 

Turn 2 (Orks)

Back to the movement phase for Aaron, a very important phase and turn for Aaron with a hard hit from the Minotaurs in the previous turn. Aaron needs a good shooting round combined with his strong units getting into combat to strike first in the assault phase. The right flanking bikes move up towards the Intercessor squad atop the ruins. Clever tactics by Dayan here as bikes can no longer go onto ruins unless they have the Fly keyword, this means the Orks must take them out in the shooting phase and try to assault something else on ground level.

 

Turn 2 (Orks)

Interesting…. having the Warboss 6″ away the Mega armoured nobs disembark then advance, ready to assault the Terminator lines using the Waaghh rule. This can be an epic round if these guys make their 6″ charge. Fingers crossed they do, I cant wait for combat!

 

Turn 2 (Orks)

On the other side of the battlefield we see both remaining Nobs and the Warboss himself move up inches away from the Minotaurs chapter master and terminators hoping for some easy assault chargers. As you can see only 1 wound remaining on each of the Boss Nobs.

 

Turn 2 (Orks)

Not what Aaron was hoping for…. The bikers on the left flank fire all their 42!?….yes 42 shots at the Intercessor squad on top of the building hoping to remove the unit or at least most of it, but in typical Ork fashion only 12 shots manage to hit, of which only 5 manage to wound and only one Primaris Intercessor is removed from play. Not the start we wanted.

 

Turn 2 (Orks)

Onto the deadly Morkanaut now. Again this monstrous mechanical beast fires all its got at the Primaris marines in front of it, but again the low BS leaves Aaron in tears and hardly anything manages to hit with only some wounds being allocated on the unit…and with the help of the bonus to armour due to the cover of the ruin only 1 more Primaris Intercessor is removed from play. Holy Emperor these bad boys are tough! I want some!

 

Turn 2 (Orks)

Aaron’s warboss fires at Moloc, causing a wound. Dayan fails his save but re-rolls using a command point and passes it.

 

Turn 2 (Orks)

The mega nobs pound their armour and scream, they fail their charge but thanks to a command point, they make it in the second time. What we were all really waiting for!

 

Turn 2 (Orks)

The ork warboss and two nobs charge in joining the mega nobs in glorious combat!

 

Turn 2 (Orks)

The warboss strikes with great force but misses an attack. After a re-roll thanks to a command point, they all hit.

 

Turn 2 (Orks)

The Minotaurs expend 2CPs to counter attack with the Terminators. Two mega nobs fall to the blows but manage to take a terminator down with them.

 

Turn 2 (Orks)

The warboss revs his bike and zooms straight at Asterion Moloc! As he approaches the chapter master leaps into the air in front of the crazed biker. Bewildered, the biker just about grazes the enemy armour, causing a wound. However, unfazed by this, Moloc poises his spear just before it landing directly in the centre of the orks chest, leaving little left of the green xenos but fungal goo!

 

Turn 2 (Minotaurs)

Staying roughly in the same place, the Minotaurs shuffle around the ruin for better vantage points.

 

Turn 2 (Minotaurs)

The leviathan changers position now and target locks his next unit the bikers on the other flank. He opens fire and kills an amazing 5 bikers!! What a beast!!

 

Turn 2 (Minotaurs)

Both Primaris Marine squads fire at the same squad of bikes causing another wound.

 

Turn 2 (Minotaurs)

The Deredeo turns towards the battle wagon and opens fire with no mercy! Seven wounds dealt to it and another from some heavy bolter supporting fire thanks to the devastator squad behind it.

 

Turn 2 (Minotaurs)

Terminators strike first and kill off the last mega nob with relative ease!

 

Turn 2 (Minotaurs)

Moloc receives two wounds from a pair of bikes, still filled with rage from last turn the bikers were easy picking for him as they are both smashed and stabbed into oblivion.

 

Turn 2 (Minotaurs)

The few remaining bikers are too afraid to continue after seeing such an extraordinary display of power.

 

Turn 3 (Orks)

The mobile fortress moves forwards and succeeds on dealing a wound to the terminators in front.

 

Turn 3 (Orks)

Some shooting sees a Terminator fall… Well spotted little grot!

 

Turn 3 (Orks)

…as the flurry of rounds continues, another falls before the Morkanaut fails an 11″ charge.

 

Turn 3 (Orks)

The battle wagon rams the steadfast terminators dealing a wound before the heavy melee weapons from the Terminators make a scrap pile of the vehicle.

 

Turn 3 (Minotaurs)

The wounded HQ “advances” away from the Morkanaut to make possible charges unlikely.

 

Turn 3 (Minotaurs)

Primaris marines are safe on the higher levels of the ruins as they can’t be charged so they stay and fire at the goliath ork construct, dealing a wound.

 

Turn 3 (Minotaurs)

The remainder of the Minotaur army all turn to the Morkanaut and unleash a cloud of fire, smoke and metal in its direction. Plates of armour fall from its clattered hull as it suffers 8 more wounds.

 

Turn 4 (Orks)

Unwilling to give in, the Morkanaut makes it way between the ruins and fires. The panicking crew fail to cause any significant damage.

 

Turn 4 (Minotaurs)

The primaris continue firing relentlessly down at the Morkanauts top armour and cause 2 more wounds.

 

Turn 4 (Minotaurs)

Once again the rest of the army join in, firing without pause……after several minutes of constant fire the Captain orders his forces to seize fire……. as the cloud of dust falls and the echoes of shots though the ruins come to an end the giant construct has finally fallen!

 

The end of a great game….Minotaurs score brutal victory!

The beast, the bronze beast in the darkness, footsteps, it never tired, it just kept coming! We didn’t stand a chance… wherever we turned, we could not escape, never escape!

Dayan: Well things turned out well for the Minotaurs , the list was a bit experimental as it was the 1st time I had used the chapter master in the new 8th edition amongst other models. From the start, looking at the amount of Ork bikes and the monstrous Gorkanaut, simply put this was an army that could easily out manoeuvre me and close the gap in 2 rounds. Space marine or not, Orks in close combat, on bikes with a warlord will be rather horrific to anybody receiving the charge and you ARE gonna get charged.

My list itself was reasonably balanced with good amount of fire power and competent ability to counter attack in close combat, starting to form a plan there. However a little untested and clearly would have to survive the charge of the 30 or so bikers, good luck with that. Topping it off, to beat the Gorkanaut I would have to commit the Leviathan into a battle that it undoubtedly would have lost regardless how tough it is.

So keeping my plan as simple as possible, I kept my dreads and Devs as far back as possible in order to hopefully get at least a round or 2 of fire into the Orks to hopefully bring their numbers down somewhat before the inevitable close quarter hack-and-slash fest. The Leviathan also back there to protect the gun line when they arrive. With the Chapter master and terminators teleporting ahead to try and slow them down.

As it happen the shooting went well, a bit too well some might say and to top it of the close combat was quite a surprise to all of us, Asterion Morloc is brutal. After receiving multiple shots and a charge from the war boss and other bikers he only took 1 wound and killed the war boss outright in his 1st fight phase. The shock was significant for both sides, I had no idea just how deadly close combat is in 8th and just how dangerous some characters can be, this one in particular. Not forgetting Terminators now with the extra wound are real tough.

After the war boss fell to the black spear it was just down hill for the Orks as everything slowly brought the Gorkanaut to its knees. After having only a few games using 8th edition and still learning how the mechanics work I must admit there are a lot of areas that are much better than the last edition.

I thank Aaron and the SN team for organising the match and would be more than happy to give the Orks a rematch. Great game, great table, great models,great people, outstanding night.

 

Aaron: What a game! It really felt straight from the start as if the orks were charging through the valley of death. Even though I got completely slaughtered , I had huge amounts of fun. Definitely made a few mistakes , I think I should have had the Gorkanaut move  straight up and try and get into combat very quickly as I know he could have done a lot of damage and I should have possibly tried to get the meganobz supporting Zhadsnark as I really underestimated Moloc! Overall I had a great time and just want to say a big thanks to the SN team and well done to my opponent as Dayan is a great opponent and player. Waaaagh!!!

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7 COMMENTS

  1. Great Battle Report!
    I loved the paint jobs on both sides – any tips on painting the bronze of the Minotaurs?
    Cheers and keep up the good work!

    • Hi Turing the minotaurs is actually my army so i’ll explain the paint job. The bronze is actually Retributor gold, with shading done with Agrax earthshade. There are 2 ways of getting a good gold down, either with spray primer or use lead belcher a s a base then paint over with the gold. both work pretty well. Be generous with the Agrax, if you get a bit of over spill you simply touch up, works a treat.

  2. Great battle report, love the paint jobs and detailing on both sides.
    Forgive me if I’m wrong as I’ve only just got back into the hobby with 8th edition but every time I try and do the points values for the Minotaurs it comes out as 1531, am I missing something or do you guys just allow a few more points here and there?

    • Hey thanks yes both armies were a bit over in this case we normally do t allow it but as both armies were over bu around 30pts we just went with it.

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