Battle Report (Deathguard vs Harlequins)

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 An explosion of brilliant light tore through the Death Guard. Shimmering patterns of multicoloured diamonds forming and dissolving in a dazzling display of alien cunning as the Harlequins performed their deadly dance bounding and somersaulting around their grotesque foes. With deliberate slowness the Plague Marines tracked their foes trying and failing to hit the mark with either bolt or blade, their bloated, rotting forms incapable of matching the Harlequin’s speed. A lone player vaulted into the midst of the foe landing with inhuman grace before one of the plague God’s champions and sketched a mocking bow before launching herself at her corpulent opponent. As she darted forward with short quick steps her holofield activated and her already blurring form exploded into a thousand glittering many-hued gems. A flurry of blows with her power sword so fast that even the transhuman senses of her intended victim could not follow the quicksilver’d edge. Her form became clear as she halted before the plague champion, her blade held out at shoulder height, her head bowed and her pistol held before her breast like a performer awaiting the rapturous applause of an adoring crowd. Foul, clotted blood, pus and bile errupted from no less than a dozen wounds on the champion as he stood swaying behind her, a final gurgling death rattle emanating from its slime ridden vox grille. The gurgle turned into an amused phleghmy laugh as the grotesque slug-like appendage that made up its left arm shot forward and wrapped itself around the Harlequins head. “Not before the fat lady sings!” chortled Nurgle’s favoured as he crushed the flailing Eldar’s skull.

Mission: The Scouring

Deployment: Search and Destroy

Points: 1750

++ Battalion Detachment +3CP (Aeldari – Harlequins) ++

+ HQ +

Troupe Master: Harlequin Warlord, Harlequin’s Blade, Luck of the Laughing God, Shuriken Pistol, The Mask of Secrets

Troupe Master: Harlequin’s Blade, Shuriken Pistol

Troupe Master: Harlequin Warlord, Harlequin’s Blade, Luck of the Laughing God, Shuriken Pistol, The Mask of Secrets

+ Troops +

Troupe
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol

Troupe
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol

Troupe
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol
. Player: Harlequin’s Caress, Shuriken Pistol

+ Elites +

Death Jester

+ Fast Attack +

Skyweavers
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

+ Heavy Support +

Voidweaver
. Voidweaver: Prismatic Cannon, 2x Shuriken Cannon

Voidweaver
. Voidweaver: Prismatic Cannon, 2x Shuriken Cannon

Voidweaver
. Voidweaver: Prismatic Cannon, 2x Shuriken Cannon

+ Dedicated Transport +

Starweaver: 2x Shuriken Cannon

Starweaver: 2x Shuriken Cannon

++ Supreme Command Detachment +1CP (Aeldari – Harlequins) ++

+ HQ +

Shadowseer:  Neuro Disruptor

Shadowseer: Shuriken Pistol

Shadowseer: Shuriken Pistol

  

++ Battalion Detachment +3CP (Chaos – Death Guard) ++

+ HQ +

Lord of Contagion: 1. Revoltingly Resilient, Plaguereaper, The Suppurating Plate, Warlord

Malignant Plaguecaster: 1. Miasma of Pestilence, 6. Curse of the Leper

+ Troops +

Plague Marines
. Plague Champion: Bolt pistol, Plaguesword, Power fist
. 5x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines
. Plague Champion: Plaguesword, Plasma pistol, Power fist
. 5x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines
. Plague Champion: Plaguesword, Plasma pistol, Power fist
. 5x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun

+ Elites +

Blightlord Terminators
. Blightlord Champion: Bubotic Axe, Combi-flamer
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Flail of Corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe

Deathshroud Terminators
. Deathshroud Champion: Manreaper, Plaguespurt gauntlets
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlets

Helbrute: Helbrute fist, Twin lascannon

++ Super-Heavy Auxiliary Detachment (Chaos – Death Guard) ++

+ Lord of War +

Mortarion: 1. Miasma of Pestilence, 4. Blades of Putrefaction, 6. Curse of the Leper

It is with an immense measure of excitement that we bring you this incredible battle report for your viewing pleasure. Let’s first take a look at this amazing gaming table set up by the SN Team. The fantastically detailed containers which litter this industrial battlefield were painted by the superb KB Studios and, as always, it’s great to show off some local talent and give our reports that Gibraltarian touch. The battle mat on which they sit was sponsored to the studio by Gamemat.eu. These mats are perfect for gaming on. Not only do they provide an excellent surface for rolling dice and moving models, they also, when combined with terrain, create a realistic and beautifully detailed battlefield. Moving onto the main event, the spectacular armies which will be waging war through this container filled industrial wasteland. Painted by the phenomenal team of artists at Siege Studios, these armies are simply out of this world. Using the veteran studio Harlequins, Julian stands ready to bring this breathtakingly elegant force to bear against Steven’s fantastically grotesque force of Death Guard. This amazing commission service by Siege can be so easily accessed through their website at siegestudios.co.uk, their friendly team have been so supportive of SN and there is no doubt the quality of the miniatures which they return is always flawless. With an exquisite board and armies, let us get this furious clash underway!

 

A great little feature here and a part of some of my favorite set ups. This long abandoned piece of imperial machinery remains in position over a container, slowly rusting, its claw swaying in the dry sandy wind.
(Deployment)

Lumbering, hulking figures clad in rusty, pustule ridden armour begin deploying on the battlefield. In the name of the Lord of Decay, Steven secures an objective with his Plague Marines. They are flanked by a similarly horrific Helbrute.

(Deployment)

A toxic cloud of pestilence and plague surrounds the once pure Primarch of the Deathguard, causing the earth beneath his great hulking mass to curdle and split. This miniature truly sums up the immense skill of the painters at Siege Studios. Steven deploys Mortarion as close to the enemy lines as possible, maintaining the Lord of Contagion, his warlord, and the Blightlord and Deathshroud Terminators in the teleportarium chamber ready to strike into the battlefield.

(Deployment)

Making the Death Guard appear as crude as an Ork Slugga, in a graceful blur of colour, three Skyweavers deploy behind a stack of containers. Julian strategically securing an objective in counter to Steven’s previous move.

(Deployment)

Holding the Voidweavers back with a Shadowseer, supported by a Troupe and Troupe Master, Julian hopes to choreograph this battle in his favour. He also deploys another Troupe and their Master in reserve, ready to emerge from the Webway and, with a little luck from the Laughing God, carve out a hole in the Death Guard line.

With deployment finished Steven wins the roll-off, and after Julian failed to seize the initiative, the Death Guard will take the first turn.
All the objectives used for this mission will be worth two points. This objective is the exception to this rule; it is worth four. There is also another worth one point. All the values of the objective points are marked out by the dice at the center of them.
Turn 1 (Death Guard)

With nothing in range or line of sight, Steven advances the Plague Marines up the board towards the nearest objective marker. Their massive putrid bodies heave as their armour oozes with rotten fluid.

Turn 1 (Death Guard)

Mortarion follows suit and advances up the board with his Marines. Steven, however, only rolls a one for his advance move. Nevertheless, Mortation’s great wings begin beating and propel great mass thirteen inches towards his enemy.

Turn 1 (Death Guard)

With a great slam of energy, the Blightlord Terminators emerge in the center of the battle field, securing it for the Death Guard. Steven hopes to bring the array of ranged and melee weapons boasted by this tough unit to bear against the Harlequins, and provide some protection for Mortarion and the advancing Marines.

Turn 1 (Death Guard)

Filling himself with a tremendous wave of psychic energy which buckles his already bulging armour before it is released, the Malignant Plaguecaster bestows onto his Primarch the Miasma of Pestilence, hoping to protect him from the Harlequins weaponry. Anticipating an engagement with the Aeldari in combat, Mortarion channels his psychic energy, in the form of Blades of Putrefaction, into his enormous scythe.

Turn 1 (Death Guard)

From their position at the center of the board the Blightlord Terminators open against the Skyweavers. Bolter rounds and canisters from the Blight Launcher pour into the Jet Bikes, destroying one. Julian cleverly removes the Weaver closest to the Terminators increasing their charge distance and causing them to fail.

Turn 1 (Death Guard)

On the other side of the table, the Helbrute, after scrambling up the board with the Marines, lets its twin Lascannon loose into a Starweaver opposite. Because of their Mirage Launchers, the Helbrute will hit Harlequin Vehicles with a negative one penalty. To maximize damage, therefore, Steven employs the Fire Frenzy stratagem to allow the Helbrute to fire twice. Despite dealing some hits, the Holo-Field surrounding the Star Weaver deflects the shots and Julian is able to pass his invulnerable saves.

Turn 1 (Harlequins)

Julian begins his movement phase by moving the remaining Skyweavers into the Death Guard line. Their Zepherglaives sing as they stream through the dry air.

Turn 1 (Harlequins)

The Voidweavers remain mostly stationary and keep control over their deployment zone. Julian positions them, ready to lay fire into the pustule covered Chaos Marines with their gleaming Prismatic Cannons and rip them apart with Shuriken fire.

Turn 1 (Harlequins)

With a high pitched hum, that almost sounds like a rhyme, the Harlequins begin their psychic phase, ready to show the Death Guard the true power of the Eldar Gods. A Shadowseer manifests its Psychic Power into reality, casting Smite on a Blightlord Terminator, the vicious psychic bolt tearing into the warped mind of the Chaos devout. Quickly after, the Shadowseer casts Mirror of Minds, dealing yet another wound in the process.

Turn 1 (Harlequins)

The Starweavers, carrying Troupes, Troupe Masters and supported by two Shadowseers, open against the Blightlord Terminators with their Shuriken Cannons. Tearing into their flesh and armour with crackling energy, the servants of Nurgle are defeated for First Blood.

Turn 1 (Harlequins)

It is with a heavy heart that Mortarion watches his loyal followers fall to the Eldar.

Turn 1 (Harlequins)

Opting not to bring his reserves onto the field, Julian charges into the Malignant Plaguecaster with the Skyweavers. The chance has come for these skilled warriors to display their martial prowess. Their singing Zephyrglaives, now almost laughing with a cackling energy, strike the Plaguecaster several times. The blows are mostly deflected by the thick plague-ridden armour of the Caster, dealing only two wounds. The Plaguecaster then attempts to retaliate, however, the combination of the Skyweaver’s agile maneuvering and the blows which threw the Psyker off balance leave him unable to harm them in return.

Turn 2 (Death Guard)

Steven advances a squad of Plague Marines onto an objective, hoping their resilient mass will ensure its lasting security.

Turn 2 (Death Guard)

Mortation swoops deep into the Harlequin deployment zone casting Miasma of Pestilence on himself to ensure greater protection against the Harlequin’s shooting.

Turn 2 (Death Guard)

The Plagueaster falls back from combat with the Skyweavers. In a mixture of rage and pain, he unleashes the Curse of the Leaper on the Harlequins. Dealing a whopping five mortal wounds, the Skyweavers are killed. The Helbrute moves up the board, charging up its twin-lascannon to fire.

Turn 2 (Death Guard)

Steven again spends a command point to allow the Helbrute double shots. This time the Lascannon fire rips through the Starweavers Holo-Field destroying it, the high powered shots tearing through the thin armour of the Harlequin vehicle.

Turn 2 (Death Guard)

Steven now deploys the Deathshroud Terminators, led by the Lord of Contagion. They crash into the battlefield, emerging from the teleportarium chamber securing an objective and ready to assault into combat.

Turn 2 (Death Guard)

Although the Deathshroud Terminators fail to enter combat, the Lord of Contagion unleashes all his potential and crashes into a Voidweaver bringing the full weight of his Plaguereaper into its armour. In response, Julian sends two Shadowseers spinning into combat through Heroic Intervention.

Turn 2 (Death Guard)

The Shadowseers are too late however. With all his momentum the Lord of Contagion bites through the Voidweaver with his Plaguereaper dealing six devastating wounds and slamming the nose of the skimmer into the earth. Despite using a command re-roll to keep it in the game, another Voidweaver is destroyed. The Shadowseers fail to wound the Death Guard warlord in return.

Turn 2 (Harlequins)

The Shadowseers fall back, out of combat with the Lord of Contagion. And a Troupe which emerges from a nearby Starweaver, compose themselves for battle.

Turn 2 (Harlequins)

Patiently waiting in the Webway, the Troupe of Harlequins and their Master see an opportunity to hit back at the Death Guard. Quietly and poised they emerge into the battlefield, their Shuriken pistols charged and Caresses flowing with cackling energy. Julian hopes this unit will weaken Steven’s flank removing some pressure on his deployment zone and remaining Voidweavers.

Turn 2 (Harlequins)

Another Troupe falling out from the Starweaver destroyed by the Helbrute the turn previously, cartwheel into position on Stevens other flank and almost surround the Death Guard.

Turn 2 (Harlequins)

Julian pumps everything he can into the Death Guard Warlord. The Lord of Contagion is ripped into by beams of smiting psychic energy, before taking a flurry of Shuriken and Prasmatic Cannon fire. With a heavy thump the Death Guard Warlord falls to his knees, his hulking mass releasing a cloud of pestilence and stink. Although their Warlord may be slain, has this move simply bought the Death Guard the time they need to advance into the Harlequins?

Turn 2 (Harlequins)

From a position hidden within ruins, Julian fires a Voidweaver into a unit of Plague Marines, Steven passes all his Disgustingly Resilient saves however.

Turn 2 (Harlequins)

The Harlequins move to engage the Death Guard in combat now, but perhaps experiencing a bout of hesitation, brought upon by the toughness and endurance they have seen the Death Guard display against their weaponry previously, only one out of four charging units make it into combat, Julian using a command point to ensure this.

Turn 2 (Harlequins)

Caressing the Death Guard flank the brave Troupe slay four Plague Marines, their blades almost glide through their opponents bodies with a satisfying ring. Two Players are killed in return, probably by very crude but lethal blows from a Plague knife.

Turn 3 (Death Guard)

Steven sends his Deathshroud Terminators lumbering up the board towards a Voidweaver. They release a pungent, corrosive spray from their Plaguespurt Gauntlets in its direction which seriously eats away at its armour.

Turn 3 (Death Guard)

From their position protecting an objective, Steven opens a Plague Marine unit into the Troupe which emerged from the Webway, killing five Players in a torrent of clunky but accurate bolter fire.

Turn 3 (Death Guard)

Taking cover next to the abandoned machinery, the Malignant Plaguecaster smites the Harlequin Troupe which stands before his Primarch, killing one Player.

Turn 3 (Harlequins)

Although it may have been expected, it is still a terrifying sight for even the sturdiest Harlequin. Mortarion’s great looming figure now engulfs their line, The Lantern already ripping one Player from the battlefield.

Turn 3 (Death Guard)

Mortarion first sends a Host of Plagues against the Harlequins dealing seven mortal wounds to the Troupe and Shadowseers before him. Julian sends the Shadowseers and Troupe Master almost cartwheeling into combat by means of Heroic Intervention. By these means he manages to save some Players, Steven spreads out Mortatarion’s attacks but fails to down any characters. Nevertheless, in one fell swing, Silence tears four Players apart. Despite their best efforts the Harlequins deal a mere three wounds to Mortarion in return.

Turn 3 (Death Guard)

After seeing his Troupe fall to the torrent of bolter fire thrown on them from the Plague Marine squad, the Troupe Master rouses himself and prepares to take vengeance for his fallen Players. As he clambers to his feet, however, he is set into by the furious Helbrute which had shot down the Starweaver previously. The veteran Harlequin is pushed up against an old and beaten imperial statue and crushed to death within the Helbrute’s enormous fist; this warms Grandfather Nurgle.

Turn 3 (Harlequins)

The huge Primarch of the Death Guard has broken the Harlequin line. Julian moves the surviving Shadowseers, Troupe Master and Player away from Mortarion’s Host of Plagues and Toxic Presence.

Turn 3 (Harlequins)

A Voidweaver opens against the Helbrute but fails to damage it.

Turn 3 (Harlequins)

The second Void weaver fires into Mortarion but fails to wound him. Julian begins to believe the Laughing God may have abandoned him.

Turn 3 (Harlequins)

In a final attempt to lay some fire-power into Mortarion. Julian shoots the Starweaver into the Primarch, again failing to wound. Perhaps the dice gods have also abandoned him?

Turn 3 (Harlequins)

The surviving Player and Troupe Master which remained in combat with the Plague Marines slice three more open with their Caresses. They are killed in return, beaten down and hacked apart with Plague knives.

Turn 4 (Death Guard)

Steven sends the seemingly unstoppable Primarch of the Death Guard deeper into the Harlequin’s deployment zone hoping to cause greater destruction and protect his objective holding Plague Marine units.

Tuen 4 (Death Guard)

Feeling his work against the Harlequins complete, the Malignant Plaguecaster advances towards an objective.

Turn 4 (Death Guard)

The Helbrute, fast becoming a hero for the Death Guard, fires into a Voidweaver destroying it with its twin-Lascannon. Mortarion swoops over its wreckage, the air surrounding him filling with decay, rotting away the corpses of the Harlequin pilots within and committing their bodies into the clutch of Nurgle.

Turn 4 (Death Guard)

The Deathshroud Terminators move against the troublesome Shadowseers, they again send out a spew of heavy toxic gas from their Plaguespurt Gauntlets, killing one of them. They then charge into the surviving Shadowseer, their armour almost buckling under the pressure of their immense rotting bodies, and pick him to pieces with their great Manreapers.

Turn 4 (Harlequins)

With his line broken and forces dispersed, Julian makes a desperate attempt to secure victory and moves his remaining units in as good a position as possible to claim objectives in the following turn.

Turn 4 (Harlequins) It became apparent to the last remaining Shadowseer that the Laughing God had indeed abandoned him when his attempt to Smite Mortarion was denied by the Primarch and his link with the Lord of Decay.
Turn 4 (Harlequins)

Emerging from cover and beaming into a squad of Plague Marines, a Voidweaver destroys the unit. Leaving an objective unguarded by the Death Guard. This could prove interesting, the Harlequins may still be able to secure the field.

Turn 5 (Death Guard)

Steven moves Mortarion onto an objective, securing two victory points for the Death Guard.

Turn 5 (Death Guard)

Maintaining its position next to its objective, the Helbrute fires its twin-Lascannon into the Voidweaver, now out of the protection of its cover. It fails to destroy it however.

Turn 5 (Death Guard)

Keeping their relentless crawl into the Harlequin line moving, the Deathshroud Terminators lay into the final Shadowseer, carving her to pieces almost effortlessly. The frail Aeldari body seemingly floats onto the ground with grace and elegance. This is starkly contrasted by the Deathshroud Terminators, their heavy bodies trample over the Shadowseer and crush her into the ground, before forging ahead, deeper into the Harlequin line.

Turn 5 (Harlequin)

Seeing an opportunity to claim the field, Julian moves his Voidweaver and Starweaver onto objectives. He secures the last with the Death Jester. Amazingly, because he holds the four point objective, should the game finish here, the Harlequins would claim the day!

Turn 6 (Death Guard)

In a sad twist of fate, confirming to Julian that this field does truly belong to Nurgle and not the Laughing God, the game continues to Turn 6. Mortarion moves on to tear apart the final Starweaver with Scilence, the Helbrute destroys the Voidweaver it failed to take out the turn previously and the Deathshroud Terminators move onto the Death Jester, cutting him apart with their Manreapers.

With the Harlequins tabled, the Death Guard win this day.

Julian: What a great game that was! I knew from the start that it would be a tough matchup as the Death Guard have various ways of dishing out mortal wounds, which is the bane for Harlequins. But that wasn’t going to put me off in trying to score victory for the Laughing God, and for a moment, despite being severely neutered, I almost pulled it off. I thought I did fairly well with distracting Mortarian for a few turns, but it all collapsed when my large unit of Troupes failed their charge. But that’s just how it goes in this game of dice. Despite that I had a great time and Steven is also always a brilliant opponent. Hopefully next time I could do the space clowns some more justice. Till we fight again!
Steven: Ow ow Morty what have you done to me……? This was the second time I used Morty and after playing him twice I will not leave him on the shelf again when using Deathguard! The guy’s a beast ok! Yes, he is a Primarch, but oh boy does he do some damage when he reaches the enemy lines. Still have to test him out against a shooty army as I have heard and actually seen in Batreps that he will go down against too much firepower. However, that’s not been the case in these two games, he’s been fantastic against a force like harlequins where Mortal Wounds hurt so much. Also loved the board we played on, so much colour on the table and love how you either don’t get cover at all when you are in one of those fun lines through the crate alleyways or you are compleyely obscured by the crates. Awesome game once again against Julian, I love beating him and I think it’s been 4 games now on the trot that have left me the victor now lol love it!

 

4 COMMENTS

  1. Fusion pistols are worth 9 points a piece at least on the 1 big Troupe, tears through Death guard 5T armor, and always -4AP not the -3 IF you get a 6. Caress is great though, just leave the Death Jester at home in exchange for that point increase on the pistols.

  2. Hello guys! How can Host of Plagues deal 7 mortal wounds? Was there 3 units of harlequins, or I don’t know about something. Great battle report, keep going!

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