Battle Report (Adeptus Custodes vs Blood Angels)

8
1973

The two shield captains gazed upon the killing field from atop a ruined manufactorum, their gilded auramite glinting in the pale light of the dying sun and their crimson cloaks snapping about them in the stiff breeze. Their focus fixed upon the scene of utter butchery that would render less dispassionate souls mad with horror. Here traitor guardsmen and heretic astartes lay scattered and indistinguishable from one another, red meat and viscera on an abattoir floor. The sounds of battle could still be heard in the middle distance as the carnage continued apace, its perpetrators driving deep into their enemies defences like a butchers cleaver cutting down to the marrow. One of the custodies broke the silence. “So the reports do not exaggerate for once.” “The psychological and genetic degradation of the IXth and its scions is well known.” Responded the second. “Still, to see it with ones own eyes… The Sons of the Angel have fallen far indeed.” “I’ve read that these…afflictions were first apparent even during the Great Crusade. The Emperor designed each of the legions with a purpose in mind. The IXths bestial fury was a part of its design though it seems that shorn of their, ahem, father, as they are want to call their primarchs, they seem to have lost the focus and discipline to hold it in check.”  The other shield captain nodded at this. “You are indeed right. Without the primarchs the astartes are lost children though still dangerous. I hear that the Blood Angels call this the Black Rage and the Red Thirst. So unimaginative and melodramatic even for Sanguinius’ lot.” “We cannot let this stand, they are mad! Better to put a mad dog down whilst it still recognises its master, before it turns.”  The second shield captain rounded on the first sharply, “These are not dogs but Adeptus Astartes. The IXth stood with us on the walls during the Great Heresy. They are loyal!”  “So was Horus.” Replied the first and more senior. “Until he wasn’t.”  At that the more junior of the two turned and looked back upon the killing fields. “I know what must be done. I know our duty, our oath. If there is even but a slight possibility that the Blood Angels may turn then we must act as if it was an absolute. It still rankles though, we do the enemies work by slaying them.” “I have no passion for this either my friend but we have seen the results of indulging in leniency. Had our predecessors been possessed of a more sanguine mien then Horus might never have had the chance to… We have no time for debate! Now is the time for action, swift and deadly. Make ready the Shield Host, we make war on the angels!”

Mission: Resupply Drop

Points: (Blood Angels) 2400 (Adeptus Custodes) 2000

Deployment: Dawn of War

++ Battalion Detachment +5CP (Imperium – Adeptus Custodes) ++

+ HQ +

Shield-Captain: Eagle’s Eye, Guardian Spear, Superior Creation, Warlord
. Categories: Character, Faction: Adeptus Custodes, Imperium, Infantry, HQ

Shield-Captain: Guardian Spear
. Categories: Character, Faction: Adeptus Custodes, Imperium, Infantry, HQ

+ Troops +

Custodian Guard Squad
. Categories: Faction: Adeptus Custodes, Custodian Guard, Infantry, Troops
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

Custodian Guard Squad
. Categories: Faction: Adeptus Custodes, Custodian Guard, Infantry, Troops
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield

Custodian Guard Squad
. Categories: Faction: Adeptus Custodes, Custodian Guard, Infantry, Troops
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear

+ Elites +

Contemptor-Achillus Dreadnought (Beta): Achillus Dreadspear, 2x Lastrum Storm Bolter
. Categories: Elites, Faction: Adeptus Custodes, Vehicle, Imperium

Venerable Contemptor Dreadnought: Combi-bolter, Dreadnought Combat Weapon, Kheres Pattern Assault Cannon
. Categories: Venerable Contemptor Dreadnought, Vehicle, Faction: Adeptus Custodes, Imperium, Elites

Vexillus Praetor: Misericordia, Storm Shield, Vexilla Imperius
. Categories: Character, Faction: Adeptus Custodes, Imperium, Infantry, Elites

+ Heavy Support +

Venerable Land Raider: Storm Bolter, Twin Heavy Bolter, 2x Twin Lascannons
. Categories: Faction: Adeptus Custodes, Imperium, Venerable Land Raider, Vehicle, Transport, Heavy Support

++ Battalion Detachment +5CP (Imperium – Blood Angels) ++

+ HQ +

Commander Dante

Librarian: 2. Unleash Rage, 6. Wings of Sanguinus, Force axe, Inferno pistol, Jump Pack, The Veritas Vitae, Warlord

+ Troops +

Tactical Squad
. 3x Space Marine
. Space Marine (Special weapon): Flamer
. Space Marine Sergeant: Bolt pistol, Power sword

Tactical Squad
. 3x Space Marine
. Space Marine (Heavy weapon): Missile launcher
. Space Marine Sergeant: Bolt pistol and boltgun

Tactical Squad
. 4x Space Marine
. Space Marine Sergeant: Combi-flamer

+ Fast Attack +

Assault Squad: Jump Pack
. Space Marine Sergeant: Bolt pistol, Power sword
. 7x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special weapon: Meltagun
. Space Marine w/ special weapon: Meltagun

+ Flyer +

Stormraven Gunship: 2x Stormstrike missile launcher, Twin lascannon, Twin multi-melta

++ Vanguard Detachment +1CP (Imperium – Blood Angels) ++

+ HQ +

Lemartes

Sanguinary Priest: Bolt pistol, Chainsword, Jump Pack

+ Elites +

Death Company: Jump Pack
. Death Company Marine: Bolt pistol, Power fist
. Death Company Marine: Thunder hammer
5x Death Company Marine: Bolt pistol and chainsword
3x Death Company Marine: Bolt pistol, Power sword

Sanguinary Guard: Death mask
. Sanguinary Guard: Encarmine axe, Inferno pistol
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword

Vanguard Veteran Squad: Jump Pack
. Space Marine Veteran: 2x Lightning Claw
. Space Marine Veteran: Bolt pistol, Power axe
. Space Marine Veteran: Bolt pistol, Power axe
. Space Marine Veteran: Bolt pistol, Thunder hammer
. Veteran Sergeant: Inferno pistol, Relic blade

++ Vanguard Detachment +1CP (Imperium – Blood Angels) ++

+ HQ +

Sanguinary Priest: Bolt pistol, Jump Pack, Power sword

+ Elites +

Dreadnought: Multi-melta
. Dreadnought combat weapon with ranged weapon: Dreadnought combat weapon, Storm bolter

Dreadnought: Assault cannon
. Dreadnought combat weapon with ranged weapon: Dreadnought combat weapon, Storm bolter

Furioso Dreadnought: Furioso fist (pair), Meltagun, Smoke launchers, Storm bolter

 

At the studio today we present another stunning board for you using the Admech terrain set from Wargames Terrain Factory. We are particularly excited to use this board and get some seriously good close combat action in along the way. Steven G was very confident that the Custodes would outperform the Blood Angels, so much so that he decided to set challenge allowing the Blood Angels to have an additional 400 points advantage. We shall see whether he’s right or whether the wings of Sanguinius would punish the Custodes for being so brash.
The mission for this battle is one of the newer missions from Chapter Approved 2017, Resupply Drop. In its basic form it consists of six objectives, represented by these skull tokens from Kromlech. However, at the start of turn 3, the player who’s turn it is selects three objectives and randomly removes two of them. The second player does the same when he begins his turn 3, and the players fight for the two remaining objectives. It is an interesting scenario as neither side knows exactly where to focus their forces during the beginning of the battle.
Deployment

Julian places half of his forces in reserve, basically consisting of the Vanguard Veterans, Sanguinary Guard and all of the characters. The Stormraven has the Furioso Dreadnought, plus a unit of Tactical Marines embarked within and is deployed free from line of sight from the Custodes Land Raider.

Deployment

The Death Company spread across the central point of the Blood Angels deployment zone, ready to gain their free movement before the game begins thanks to the Forlorn Fury stratagem.

Deployment

Steven G places his Custodians at the centre of his deployment zone, and uses his stratagem to hold one of the Custodian Guard squads in reserves.

Deployment

Julian, despite not winning the roll off to go first, opts to use Forlorn’s Fury anyway and move up the Death Company. He rolls a 6 for his advance roll, which was just enough to fit the entire unit on top of the terrain centerpiece, increasing the probability of a first turn charge while also protecting them from any oncoming charges.

Turn 1 (Adeptus Custodes)

With limited options for the Custodians at this point, they opt to close the gap. They move directly forward to cleanse the area of the intruders. The Land Raider moves enough to gain a visual on the Storm Raven, while the Dreadnoughts hold back a bit as the Death Company are already too close for their liking.

Turn 1 (Adeptus Custodes)

The Dreadnoughts fire at the Death Company on top of the factory but they prove too difficult to target, shielding themselves with help from the ruin. The Heavy Bolter and Storm Bolter from the Land Raider fire from a better position and kill two Death Company Marines, their corpses plummet to the ground. Its four Lascannons take aim against the Stormraven, two of which make contact and penetrate through its armour. Although the Blood Angels are fortunate, it was merely a glancing hit and the flyer sustained only two wounds.

Turn 1 (Blood Angels)

The Blood Angels pilot maintains himself unswayed by the Custodians limited firepower and flies the Storm Raven directly into the heart of his foe, armed and ready to rain down death from above.

Turn 1 (Blood Angels)

The Death Company jump down onto the lower level of the factory in close proximity to the Land Raider. At this point there is a full decent of Blood Angels hailing down from the skies. The death company are accompanied by Lemartes, and the Custodian Guard find themselves surrounded by a Blood Angel assault squad, Sanguinary Guard and Dante himself.

Turn 1 (Blood Angels)

The Assault Marines fire their Meltaguns and Bolt Pistols at the Custodian Guards as they land onto the ground, but none of them are able to break through their armour and Storm Shields.

Turn 1 (Blood Angels)

After some dreadful rolling on Julian’s part, only a single Lascannon was able to hit and penetrate the Land Raider’s armour, removing 3 of its wounds. Even with Dante nearby conveying re-rolls of 1’s to hit, it was not enough.

Turn 1 (Blood Angels)

With the disastrous shooting phase over the Blood Angels brace themselves for what they do best, combat! The Assault Marines charge their Jump Packs and engage the Custodian Guards, losing one of their fellow Marines to overwatch.

Turn 1 (Blood Angels)

The Death Company hurtle towards the Dreadnought and Land Raider, locking them both in combat. Lermates charges the Land Raider to assure his comrades gain his perks to better their odds.

Turn 1 (Blood Angels )

The Sanguinary Guard charge the Custodian Guards, they are now flanked on both sides by the support of the Assault Marines. This should prove one bloody battle indeed!

Turn 1 (Blood Angels)

Julian spends two of his command points to use the Descent of Angels stratagem on Dante giving him a 3d6 charge range. It was successful and Dante was able to get in combat with the Custodian Guards, along with his fellow Sanguinary Guard who engaged earlier.

Turn1 (Blood Angels)

In an instant the Custodian Guards are surrounded and forced to stand their ground. From where there was almost silence, all that can be heard is the charging of power weapons and the motors of Chainswords. The Sanguinary Guard struggle to make contact with their power weapons as the highly skilled Custodes continue to deflect them with their Storm Shields. They slay only a single Custode. The Shield Captain, who performed a Heroic Intervention, uses two command points to interrupt the combat and try to take down Dante. Only one of his attacks pass through Dante’s invulnerable save but that was enough to badly injure him and leave him with just 3 wounds. Only a single additional Custode was killed from all of the remaining attacks, and in return one Sanguinary Guard and five Assault Marines were felled.

Turn 1 (Blood Angels)

In a bout of better luck for Julian, however, the Blood Angels from the Death Company are able to pulverise the Dreadnought into a heap of scrap metal with their Thunderhammer and Powerfist.

Turn 2 (Adeptus Custodes)

With the Blood Angels in such close proximity, the Land Raider slams open its front hatch and pours out the Vexillus Praetor, the Walord, and another unit of Custodians to lend their support to the engaged Guard. The final unit of Custodian Guards arrive via reserves nearby, with their attention firmly set on the Death Company.

Turn 2 (Adeptus Custodes)

The Custodes still engaged in combat fire their pistol weapons at the Blood Angels, but none are successful in reducing their numbers any further.

Turn 2 (Adeptus Custodes)

The disembarked Custodians point the tip of their spears at Lermates and fire a hail of bullets at him. Only two of the shots managed to puncture his armour, but that was sufficient to incapacitate him and he drops to the ground dying shortly after. The rest of the Custodian forces fire at the Death Company killing all but two.

Turn 2 (Adeptus Custodes)

In a sudden twist of fate the Sanguinary Guard and Dante now find themselves to be the ones surrounded in combat. It would be nothing short of a miracle for them to be able to survive this combat against such skilled warriors.

Turn 2 (Adeptus Custodes)

The Contemptor-Achillus Dreadnought charges towards the last two surviving Death Company Marines and in a single swing of his Dreadspear, slices both in half across the waist.

Turn 2 (Adeptus Custodes)

Julian spends two of his command points to interrupt the combat and attack with Dante against the Shield Captain. The Shield Captain managed to deflect all but one of the attacks with his invulnerable save, sustaining only two wounds. It was a valiant attempt but Dante and the Sanguinary Guard are brought to their deaths, failing to withstand the attacks coming at them from every angle.

Turn 2 (Adeptus Custodes)

After defeating the Blood Angels in each of the combats, the Custodes consolidate closer towards their enemy’s deployment zone.

Turn 2 (Blood Angels)

After suffering major casualties the Blood Angels look to try and even the score with their ranged weaponry this turn. The Vanguard Veterans hold out for this turn while the Stormraven flies into the Custodes back-line looking to take out the Land Raider.

Turn 2 (Blood Angels)

The Librarian attempts to cast Shield of Sanguinius on the Dreadnought, who is acting as his bodyguard, but fails to do so and suffers a perils of the warp. Julian is forced to use a command point, which prevents the perils but still results in a failed cast. He then casts Unleash Rage on the Dreadnought, which fires off without any issue.

Turn 2 (Blood Angels)

The other Dreadnought lays down suppressive fire against the Storm Shield wielding Custodians and is fortunate enough to kill one of them outright.

Turn 2 (Blood Angels)

This fortune fades very quickly however. It begins with the squad of Tactical Marines failing to hit the Land Raider with their Missile Launcher, and is followed shortly by the Stormraven which misses almost every shot and fails to score a single wound with those which do hit. This is not the result the Blood Angels were hoping for this turn!

Turn 3 (Adeptus Custodians)

It is the start of turn 3, which means that Steven G’s must nominate three objectives and randomly remove two of them as per the Resupply Drop rules. The objective left behind is the one next to the Blood Angels Librarian and Dreadnought.

Turn 3 (Adeptus Custodes)

The Custodians with Storm Shields move up and advance, aiming their revenge towards the Dreadnought who just gunned down one of their comrades.

Turn 3 (Adeptus Custodes)

Out of position to engage in any form of close combat, all remaining Custodian infantry advance across the battlefield.

Turn 3 (Adeptus Custodes)

A combination of fire from the Contemptor-Achillus Dreadnought and the Land Raider blows the Stormraven from the skies and into an uncontrolled decent. The Furioso Dreadnought and four Marines are able to evacuate the flaming wreck as is plummets towards the ground, however, the fifth Marine failed to reach the escape hatch in time and fell with the gunship.

Turn 3 (Blood Angels)

Julian’s roll for the beta objectives takes place and objective left behind is on the opposite side of the central structure. The Vanguard Veterans arrive from reserve. Although the Blood Angel’s forces dwindling, they are not going to hand this objective over without a fight!

Turn 3 (Blood Angels)

The surviving Space Marine passengers from the Stormraven move into a better range to fire, notwithstanding the dangers of being deep behind the enemy lines. The Furioso Dreadnought heads straight towards the Contemptor-Achillus in what could prove an epic close combat showdown.

Turn 3 (Blood Angels)

Back in the Blood Angels deployment zone the Dreadnought’s Assault Cannon manages to kill a Custodian with the assistance of some small arms fire from a nearby Tactical Marine unit.

Turn 3 (Blood Angels)

Some more small arms fire from the Vanguard Veterans kills another Custodian from a separate unit which had already been previously wounded. The Custodians are very resilient, but they are certainly not immortal.

Turn 3 (Blood Angels)

The Furioso Dreadnought charges both the Land Raider and Contemptor-Achillus in a blind rage, fueled by hatred and revenge.

Turn 3 (Blood Angels)

The Dreadnought bursts through the door frame of the compound in a charge towards the Custodians. He is quickly followed by the Librarian and the unit of Vanguard Veterans who entered the building via the rear entrance. The Custodians now find themselves completely surrounded again as they stand their ground, with their backs against each other, fighting the enemies from all sides. The darkened room becomes illuminated by the clashing of power weapons, there is no time to think for this is a battle to the death. The Dreadnought pulverises two Custodians with his fist, and another two die at the hands of the Vanguard Veterans. The Blood Angels however did pay their price losing four Veterans and the Librarian in the midst of the frenzy.

Turn 3 (Blood Angels)

The Furioso Dreadnought fails to make any meaningful contact with its attacks, inflicting only three wounds with the Contemptor-Achillus deflecting each blow. The counter attack from the Contemptor-Achillus is far more devastating. It tares through the fuel line causing the Furioso to erupt in a ball of flames. In turn it, along with the nearby Land Raider suffer a mortal wound each from the blast.

Turn 3 (Blood Angels)

The final Dreadnought is also unsuccessful at killing any Custodes as they deflected each hit with their Storm Shields. The old warrior is also seriously damaged in return and left standing with only two wounds remaining.

Turn 4 (Adeptus Custodes)

Movement sees the Shield Captains and another unit of Custodian Guard move closer to the central combat to provide some much needed relief.

Turn 4 (Adeptus Custodes)

With very little unengaged in combat, the Land Raider is forced to fire all of its weaponry at a Tactical Squad, killing them outright.

Turn 4 (Adeptus Custodes)

The Shield Captains charge into the Dreadnought from within the building, supported by the other unit of Custodian Guards who have also assaulted the Sanguinary Priest. This does not bode well for the Blood Angels!

Turn 4 (Adeptus Custodes)

The Contemptor-Achillus charges the surviving Marines from the Stormraven, slaying them one by one with sheer ease until there were none left.

Turn 4 (Adeptus Custodes)

As expected the Sanguinary Priest and Vanguard Veteran are both slain leaving just the Dreadnought behind, who now finds himself to be the one surrounded. With so many attacks coming from all sides, it is not possible to fend them all off and he is left on two wounds, with no damage inflicted on the Custodian forces in return. The other already wounded Dreadnought is slain before it is given the opportunity to strike again.

Turn 4 (Blood Angels)

The Blood Angels are left with just a Sanguinary Priest, a unit of Tactical Marines and a badly wounded Dreadnought all with no means of escaping their foe. As there is no hope in fighting their way to victory, the Priest hides within the upper levels of the central compound to hopefully capture the objective at a later stage.

Turn 4 (Blood Angels)

There is no chance of survival at this point and the Dreadnought’s last remaining wounds are removed.

Turn 4 (Blood Angels)

The Custodian Guards consolidate towards to the nearby objective.

Turn 5 (Adeptus Custodes)

The Custodian Guards aquire support from their Vexilla as they claim one of the objectives. The Land Raider moves up to gain line of sight to fire at the Tactical unit and the Shield Captains stay within the building to fire at the Priest.

Turn 5 (Adeptus Custodes)

The Land Raider obliterates the Tactical Marines, leaving the Priest as the last surviving Blood Angel on the battlefield. The Shield Captains take aim and fire at the Priest, but fail to kill him.

Turn 5 (Blood Angels)

The Priest jumps down and makes a break for the second objective. If the game ends now this would assure Julian a draw. They roll to see if there is a turn 6 and…

Turn 6 (Adeptus Custodes)

… there is! The Contemptor-Achillus slowly takes aim with its Dreadspear, and with a single shot vanquishes the last surviving member of the Blood Angel force.

Adeptus Custodians victory!

Adeptus Custodians: 5vp
Blood Angels: 1vp

Julian: Wow, Custodes are tough! I was thinking they could be taken down with sheer volume of attacks, especially with the bonus to wound on the charge from Blood Angels, but it just bounced right off them as if my chainswords were feather dusters. When I was pulling off every one of my assaults I was confident that the game was going to go my way. My god was I wrong! Haha. Even with the bonus points on my side, I just couldn’t get the Custodes to fail enough wounds. It very quickly turned from a full out Blood Angel assault to kill all the Custodes, into a survival game for the objectives. I almost pulled it off for a draw, but I suppose the dice gods wouldn’t have thought that that would have been just on the Custodes as the battle was clearly won by Steven G at that point. I did have a lot of fun nevertheless watching my figures ricochet off his storm shields, and Steven G is always a great opponent to have a laugh with. I did learn a lot in this game and next time I face them, I will certainly not take their resilience lightly.
Steven: I knew my golden bananas were tough but what the hell! When the Blood Angels dropped out of the sky in force on their turn 2 and started making charge after charge I started prepping my vaseline. Thinks looked bleak to say the least. Fast forward to the end of the Custodes 2nd turn and the game was in the bag. What can I say? Julian played his hand perfectly but the Emperor’s finest took the feared charge of the sons of Sanguinius’ on the chin and then hit back. Hard! Special mention to the Achilus for inspiring dread and sowing death wherever he went looking gorgeous all the while. Man of the match? The humble Custodian Guard squads again. These guys are hands down the best troops in the game and they get the job done no matter what they are called upon to do. I LOVE these guys. They look awesome. The ARE awesome. Fanboy? You betcha! For the Emperor!

8 COMMENTS

  1. why even bother putting a broken army like c=us-toadies in a battle report (THE GAME IS OVER BEFORE IT BEGINS)
    I DONT UNDERSTAND why people play this army its AUTO win I guess they feel cool beating people? do they think they are great generals with the best army ??
    that argument I like the fluff ——do u notice seems to be alot of fluff lovers for good armies mech ,toadies, ……. I think its a excuse to use the best army and say no its cause I like GOLD not winning yea right

    • Don’t think we ever will, far to many video batreps around we started this as we missed this kind of format and want to be different

  2. Well now.

    This was an entertaining read, far cooler actually than a video because it leaves a lot more room for imagination. Love the dramatization of the turns, and the prologue especially.

    Also I think this nailed it, I am getting a banana army.

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