Battle Report (Deathguard vs Crimson Fists)

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Augustus Fincham sat cross-legged in the middle of the disused slaughterhouse.

All his hard life, he had sought the Truth. Not the “truth” spouted by the long dead preachers in their now-destroyed cathedrals. An Emperor worthy of worship would have kept the thrice-damned Orks away from Rynn’s World. An all-powerful Emperor would have kept dead and burned Mira, Augustus’ love, free from the Grey Pox. But here, amongst the lingering stench of blood and excrement, surrounded by other Truth seekers and through months of fevered prayer, Augustus Fincham had found it. The Truth was so simple, so … comforting…

Pedro Kantor could tell that Lucian was unhappy about this deployment just from the way his sarcophagus moved. Secretly, he agreed with his Brother. There were greater calls on the Crimson Fists’ depleted strength than this. The front-lines in the retaking of Rynn’s World were many leagues away to the North and the report by elements of the 322nd Logistical Brigade of sporadic gunfire coming from the ruins of the Hooper’s Ferry Meat Packing Terminal could easily have been investigated by Guardsmen. But rerouting a platoon here would have taken time, Kantor and his bodyguard were in the vicinity and he would be damned if there was a square inch of Rynn’s World that a Crimson Fist had not liberated from the wretched greenskins!

Lucian stalked past and ripped the reinforced steel doors from their hinges, letting sunlight into the slaughterhouse…

Augustus Fincham looked up at the noise and blinked his single eye at the sudden light. Blue-armoured figures stared at him, his flesh sloughing off his bones, reshaping, moulding, into a new form, a True form. Without looking, he knew that the others were also changing, becoming True. A gurgling laugh escaped his ravaged mouth. The Truth was so simple, so profound.

When you call for grandfather Nurgle, he will answer you. And make you powerful.

Pedro Kantor raised his voice to drown out the sudden cries of disgust and dismay on the vox net.

“Fall back!” he ordered, “Fall back to the container park! We will stand there and cut them to pieces in the open!

As his brothers obeyed his command, he barked out further instructions.

Fist Actual to Fist Base! Archenemy incursion at my location. Reroute all available formations to form a cordon around the town. Nothing gets in or out without my word!” The icons began to dance on his heads-up display, a sign of electro-magnetic interference. “And scan the orbits above Hooper’s Ferry. Something is teleporting in!

Points: 1500

Deployment: Dawn of War

Mission: No Mercy

++ Patrol Detachment (Chaos – Daemons) ++

Chaos Allegiance: Nurgle

+ HQ +

Poxbringer: Virulent Blessing

+ Troops +

Plaguebearers: Instrument of Chaos, 19x Plaguebearer, Plagueridden

++ Battalion Detachment +5CP (Chaos – Death Guard) ++

+ HQ +

Malignant Plaguecaster: 1. Revoltingly Resilient, 5. Putrescent Vitality, 6. Curse of the Leper, The Suppurating Plate, Warlord

Malignant Plaguecaster: 1. Miasma of Pestilence, 2. Gift of Contagion

+ Troops +

Chaos Cultists: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Brutal assault weapon and Autopistol

Chaos Cultists: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Brutal assault weapon and Autopistol

Plague Marines
. Plague Champion
.  Codex: Plague knife, Plasma pistol, Power fist
. 3x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher

+ Elites +

Blightlord Terminators
. Blightlord Champion: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Bubotic Axe, Reaper autocannon

+ Fast Attack +

Foetid Bloat-drone: 2x Plaguespitters, Plague probe

Foetid Bloat-drone: 2x Plaguespitters, Plague probe

Foetid Bloat-drone: 2x Plaguespitters, Plague probe

+ Heavy Support +

Plagueburst Crawler: 2x Plaguespitter, Rothail volley gun

++ Battalion Detachment (Imperium – FW Adeptus Astartes) ++

+ Heavy Support +

Relic Leviathan Dreadnought: 2x Heavy flamer, 3x Hunter-killer missile
. Leviathan siege claw: Meltagun
. Leviathan siege claw: Meltagun

++ Battalion Detachment +5CP (Imperium – Space Marines) ++

**Chapter Selection**: Crimson Fists

+ HQ +

Captain in Terminator Armor: Power fist, Storm shield, The Fist of Vengeance, The Imperium’s Sword, Warlord

Pedro Kantor

+ Troops +

Tactical Squad
. 4x Space Marine
. Space Marine Sergeant: Boltgun, Power fist

Tactical Squad
. 4x Space Marine
. Space Marine Sergeant: Boltgun, Power fist

Tactical Squad
. 4x Space Marine
. Space Marine Sergeant: Boltgun, Power fist

+ Elites +

Terminator Assault Squad
. Terminator Sergeant
. . Thunder Hammer & Storm Shield: Storm shield, Thunder hammer
. 5x Terminator w/THSS: 5x Storm shield, 5x Thunder hammer

Terminator Squad
. Terminator Sergeant: Power sword, Storm bolter
. Terminator w/Heavy Weapon: Assault cannon, Power fist
. 3x Terminator w/PF: 3x Power fist, 3x Storm bolter

+ Heavy Support +

Vindicator

Augustus Fincham’s call has been answered indeed, as he and his fellow cultists are joined by a great host of bloated and decaying Space Marines, daemons and war-machines all devoted to the lord of decay. A big SN welcome is extended from all the Team to our special guest Benji who has brought his incredibly well painted, yet disgustingly grotesque, Death Guard army onto the channel today. Holding the line for both the SN Team and the Imperium of Man, Steven returns with the studio Crimson Fists, featuring a brand new Leviathan Dreadnought. Today’s battle will take place over Hooper’s Ferry container park on Rynn’s World. To recreate, as best as possible the imagery created in Kirk Merrington’s story, the SN Team bring out their all new Battlemat, hot off the press, and put every effort into putting together the battlefield terrain in a realistic and suitable way for close quarters battle. Despite the armies being slightly smaller than usual, there is no doubt this match up is going to be intense and hard fought…
Deployment (Crimson Fists)

Deployment begins with Steven making a firm gesture of strength. The huge dominating figure of the brand new Relic Leviathan Dreadnought completely dominates the Crimson Fists’ left flank. There is no doubt the colossal, siege claw wielding, mechanical monstrosity from the ancient factories of Terra evokes a feeling of fear in the hearts of those Death Guard old enough to remember the devastation these machines reaped during the latter years of the Great Crusade and the centuries and millennia which followed.

Deployment (Crimson Fists)

Three Tactical Squads make up the Crimson Fist center. These pious marines look onto the approaching servants of Nurgle with both pity, that the grace of the Emperor has abandoned the Imperial citizens who once occupied this world, but also hatred and disdain, that these people have betrayed their faith and their Emperor and taken refuge within the ruinous clutches of Chaos. The Tactical marines are supported by the Terminator Squad and the Vindicator, they are led on the field by their Chapter Master. Steven keeps the Terminator Captain and Assault Squad in the teleportarium chamber to strike with them at the opportune moment.

Deployment (Death Guard)

Looming ominously onto the field creating a deep humming noise which sounds almost like the beating wings of a giant fly, three Foetid Bloat-drones emerge on the Death Guard right flank. Their great central eyes begin to size up the opponent which stands down the field from them. To help bring down the Leviathan a Plagueburst Crawler is called in behind the drones. The hulking vehicle digs it’s tracks deep into the earth to propel its huge metallic mass forwards and onto the fields churning up the tarmac and tearing metal plates beneath it. We feel it’s important to mention the phenomenal effort Benji has put into his models, his army is wonderfully painted and it is a real pleasure to have them on the channel.

Deployment (Death Guard)

Augustus Fincham and his fellow devotes of Nurgle burst out from the containers and onto the battlefield. They stare down the container park directly into the eyes of the Tactical Marines, a lowly cultist of chaos would normally waver when met by such opposition, but imbued with new found confidence and strength they stand their ground. They are flanked by a squad of bulging pus-ridden Plague Marines, filling them with confidence further. The two Pox Walker models represent the Cultist Champions of each squad. Two Malignant Plaguecasters support the infantry. While one arrives with the Marines the other appears within the ranks of the cultists and begins to bestow Nurgle’s blessings onto them.

The two proud armies stare each other down across Hooper’s Ferry, both poised to fill it with the corpse of their enemies. Benji wins the roll off with Steven’s +1 modifier proving useless. Steven then fails to steal the initiative. The Death Guard take the first turn…
Turn 1 (Death Guard)

To close the gap between the two forces and to enter firing range with their Plaguespitters in the turns to come, Benji decides to advance the Foetid Bloat-drones up the board. They hover noisily towards the Space Marines leaving behind them a stinking cloud of decaying air which begins to very slowly corrode the metal structures within the container park.

Turn 1 (Death Guard)

The enthusiastic Cultists and the two Malignant Plaguecasters move out from between the containers and towards their enemy. The far tougher and more survivable Plague Marines advance to try and get between the Cultists and the Tactical Marines, this presents a much stronger front which the imperials will find it harder to cut through.

Turn 1 (Death Guard)

What a fantastically hilarious conversion worthy of even Ork praise! This Malignant Plaguecaster, who had been the first to appear to the hopeless Imperial Citizens just before the battle began, begins to again channel the power of its chaotic lord. While one Nurgling tolls its bell, the other blows its disease spewing horn. Eventually a brown cloud of buzzing flies mixed with rotting air drifts onto the Plague Marines; the Miasma of Pestilence now shrouds them.

Turn 1 (Death Guard)

The first bullets of the game are released. Those cultists in range fire with their Autoguns into the Tactical Marine, but fail to wound. Benji turns to his Plagueburst Crawler, which remained totally stationary. It unleashes all its weaponry into the Vindicator, hoping to weaken it before it can deal any damage to the advancing infantry. An enormous shell is loaded into the Plagueburst Mortar which is sent hurtling across the battlefield landing nearby the Vindicator. The shrapnel flies into the vehicle remove two wounds from it.

Turn 1 (Crimson Fists)

“Kill the mutant, burn the heretic, purge the unclean!” Pedro Kantor cries out to his men across the Crimson Fist line. Under no circumstances will he allow the putrid forces of Nurgle to gain influence on his world. Inspired and filled with hate, the Leviathan Dreadnought leans its great body forwards and begins to charge up the board towards the Bloat-drones.

Turn 1 (Crimson Fists)

The rest of the Space Marines follow the Dreadnought’s lead and move up the field, Bolters in firing position and trained on their enemy. The only unit not to move, the Vindicator remains totally stationary in preparation to fire its Demolisher Cannon.

Turn 1 (Crimson Fists)

The Leviathan slows its advance somewhat to aim its Meltaguns into the central Bloat-drone. Two searing beams of white hot energy erupt from the center of the Dreadnoughts Siege Claws and tear into the Drone’s metallic hide. Emerging from its chest, flames are then sent pouring over the rusting Daemon Engine. In total six wounds are removed. The Dreadnought’s three hunter killer missiles are directed into the Plagueburst Crawler, they fail to penetrate its thick metal hide however.

Turn 1 (Crimson Fists)

A roar of Bolter fire erupts which can be heard throughout the battlefield. Their target, the damaged Bloat-drone. With a combination of rapid firing tactical marines, along with heavier bullets from the Terminator’s Storm Bolters and their Assault Cannon, the final four wounds are removed from the Drone. The bullets shower the hovering engine and send it from the sky, reducing it to no more than a pile of rusty metal.

First Blood to Crimson Fists.

Turn 1 (Crimson Fists)

The Vindicator directs its Demolisher into the Bloat-drone towards the Crimson Fists’ right flank. Like the Plagueburst Crawler, however, the shell falls short and only shrapnel strikes the Drone. Benji passes one of his 5+ demonic invunerable saves and only two wounds are dealt.

Turn 1 (Crimson Fists)

Barely loosing any momentum while its paused to fire its weapons, the Leviathan continues its charge and slams into combat with the nearest Bloat-drone, throwing it off balance before it can readjust its hover. The Dreadnought’s two siege claws begin to spin ferociously and cut deep into the Drone’s hide before they clamp onto each of its lower propellers and begin to crush them. Four successful hits have been delivered. Amazingly, however, and to the horror of both Steven and the pilot of the Dreadnought, the propellers appear undamaged, as Benji passes two of his demonic invulnerable saves. The deep gashes in the metallic hide also appear to close and repair themselves somewhat as Benji then successfully passes no less than four Disgustingly Resilient saves. In total only two wounds are dealt!

Crimson Fists: 2 (1 Kill Point & FB)
Death Guard: 0

Turn 2 (Death Guard)

Both of the surviving Foetid Bloat-drones begin rotating their propellers furiously, creating a loud buzzing noise. On the right flank the drone slips out of combat with the Leviathan. They both launch upwards on top of the elevated walkway, which rises up in front of them closer to the Imperial lines, and control their descent by rotating their fan like propellers to blow backwards.

Turn 2 (Death Guard)

Half maddened cries of encouragement bellow forth from Augustus’ now bulging body as the cultists move further towards the Tactical Marines with the aim of acquiring better line of sight with their Autoguns.

Turn 2 (Death Guard)

Blightlord Terminators; an awe inspiring sight for the cultists on the field, they can only dream of, one day, being as powerful as these ancient servants of Grandfather Nurgle. Via teleport strike, the Terminators appear just behind the Tactical Marines towards the Crimson Fists’ right flank. They will no doubt prove an unwelcome hindrance to Steven’s advance.

Turn 2 (Death Guard)

Yet to channel his psychic energy in any meaningful way, the first Malignant Plaguecaster begin’s calling on his chaotic lord for a blessing. A bolt of purple energy strikes his Corrupted Staff which he arcs into the surrounding plague marines, they find their anatomy altered somewhat, they feel heavier and stronger and filled with a Putrescent Vitality. The converted Plaguecaster, in a similar way as before summons a Miasma of Pestilence which shrouds the Plague Marines. The top Nurgling then lets out a howl which penetrates to the core of the Tactical Marines just across the field. The Gift of Contagion which has been bestowed on them saps a point of strength (-1 Strength).

Turn 2 (Death Guard)

Before it moved, Benji used the Blasphemous Machines stratagem for one command point on the Plagueburst Crawler. This means it is able to move without suffering the -1 penalty for firing its heavy weapons. Therefore, the Crawler moves up slightly to enter a better firing position.

Turn 2 (Death Guard)

The shooting phase begins, much to the disgust of the Terminators below, Benji decides they shall be the target of the Bloat-drone’s Plaguespitters. The toxic sacs which fuel the Plaguespitters of both Drones fill with puss ridden fluid before discharging onto the Terminator Squad. The corrosive liquid burns through the armour of two squad members, eating away at their flesh and bone until they succumb to the horrific pain.

Turn 2 (Death Guard)

The Blightlord Terminators now unload their Combi-bolters and Reaper Autocannon into the nearest Tactical Squad, three marines fall to the hail of bullets.

Turn 2 (Death Guard)

The Foetid Bloat-drones continue their mindless advance in search of destruction. They charge the Terminator Squad. Pedro Kantor seizes this opportunity and heroically intervenes determined to bring one of these monstrous abominations of Nurgle down.

Turn 2 (Death Guard)

The Blightlord Terminators look to press the advantage and attempt to charge the Vindicator. Their colossal mass, however, prevents them from doing so and they receive three volleys from the Demolisher cannon in return; Steven amazingly rolled three 6s. Two Terminators are slain in the overwatch.

Turn 2 (Death Guard)

Tentacles extend from either side of the Plague-drone’s Probes and begin to grab at the Terminators. One is unable to resist and is pulled into a Probe which proceeds to drill through his armour and into his flesh. In an act of mercy, the Squad sergeant fires a bullet from his Storm Bolter which ends the Terminators suffering swiftly. Pedro Kantor begins to pummel the right Drone with his power fist, looking for a weakness in its fleshy metallic hide. He finds it. He reaches for the Drone’s giant eye and rips it from its socket before pushing a Krak grenade deep into the cavity. Benji uses the Putrid Detonation strategem for one command point which ensures the Drone will explode. One wound is dealt to all surrounding units as toxic fluid bursts forth from the explosion.

(Overview)

This battlefield overview should allow you a better understanding of the state of affairs at the end of Death Guard Turn 2. As can be seen, a good deal of Tactical Marines have been picked off by the Cultist’s Autoguns, the Plague Marine’s Bolters and the Plagueburst Crawler; only two squads remain, one of which survives with only the sergeant remaining.

Turn 2 (Crimson Fists)

Infuriated that it did not destroy the Plague-drone in one fell swoop, the Leviathan moves further up the field towards the Death Guard centre. Steven keeps his options open here approaching both the Custists and Marines but maintaining the Crawler in eye-shot.

Turn 2 (Crimson Fists)

Startled somewhat by the Plague-drone’s descent upon them, the Terminators almost weaver, however, their discipline and experience, now mixed with a desire to avenge their fallen squad members, drives them to hold their ground; they remain in combat.

Turn 2 (Crimson Fists)

A crackling ball of blue energy lights up the field towards the Death Guard’s right flank. As the energy dissipates the company Captain emerges, much to the delight of his men. Although it is an honour for any Crimson Fist to fight alongside their Chapter Master, the familiar sight of the warriors’ own captain allows the men almost a breath of relief and fills them with a new confidence. Whats more, the Captain has brought with him some of the company’s most veteran warriors, a Thunder hammer wielding Terminator Assault Squad stands ready to deliver the judgment of the Emperor. The Plagueburst Crawler is now very exposed.

Turn 2 (Crimson Fists)

In an attempt to thin their number before they are able to move into combat with it, the crew of the Vindicator train their Demolisher cannon onto the Blightlord Terminators. Two more are slain, even the 4+ invulnerable save granted by their Cataphractii armour proves no match for the sheer power of this weapon.

Turn 2 (Crimson Fists)

The Leviathan’s heavy flamers begin to roar, their target, the Cultists. For the first time in the battle Augustus Fincham and his companions are to feel the sting of the Emperors wrath. The first five cultists are bathed in searing hot flame and cooked alive, the pustules and fatty cysts which have begun to grow on their flesh since their conversion only add to the ferocity the flames which coat them and the pungency of the smell released. Augustus recoils from the sight, he is now fears he should never have turned to the dark gods.

Turn 2 (Crimson Fists)

The Leviathan now charges into combat with Augustus’ squad, the impact alone slays one Cultist. But the small targets are difficult for this colossal siege engine to target, it only manages to slay two more. The Terminator Squad fails to wound the Foetid Bloat-drone, in return it kills another with its Plague probe. Terrible bad luck for Steven in the combat phase thus far.

Turn 2 (Crimson Fists)

Continuing this theme, the Assault Terminators fail to engage the Plagueburst Crawler. It appears, like the Blightlord Terminators, the weight of their armour is too much to heave over such a distance after emerging from the Teleportarium chamber. The company Captain on the other hand enters combat, Steven uses the re-roll granted by the captain’s Imperium’s Sword ability to ensure this. The Fist of Vengeance then pounds into the self-propelled mortar removing four wounds from the vehicle.

Crimson Fists: 3 (2 Kill Points & FB)
Death Guard: 1 (1 Kill Point)

Turn 3 (Death Guard)

Realising the vulnerability of his position, alone and deep within the enemy’s deployment zone, the Blightlord Champion calls upon his demonic allies for reinforcements. Instead of moving into a better position, he begins a Daemonic Ritual. First appears a foul disease ridden Poxbringer from a small rip in the fabric of space-time leading into the Warp, he emerges via the Denizens of the Warp Stratagem for a single command point. As the rip grows, however, the ritual really comes into its own as Plaguebearers begin entering reality also, no less than twenty appear alongside the Poxbringer, they are in a flanking position dangerous for the Marines.

Turn 3 (Death Guard)

The Plagueburst Crawler retreats forwards out of combat with the company Captain, although this puts it in closer proximity with the Leviathan, it could not afford to take any further blows from the captain’s Power fist. The Plague Marines, accompanied by a Malignant Plaguecaster move to engage the Captain.

Turn 3 (Death Guard)

Benji begins his psychic phase with two Smite spells from each of his Malignant Plaguecasters. Both casters battle to control the power which has been granted to them by Nurgle, after the appearance of the Daemons, there is no more doubt in their minds that their dark god is truly with them. Two bolts of searing energy tear into the Dreadnought removing three wounds a piece!

Turn 3 (Death Guard)

Rather than praying to his god for power, the Poxbringer uses his innate knowledge of the warp to manifest psychic strength. He uses this strength to grant the Plaguebearers a Virulent Blessing. They will now gain a +1 to their wound rolls in combat and deal double damage on the roll of a 7+.

Turn 3 (Death Guard)

The last remaining Bloat-drone has proved either very relilient or very lucky. In any event it disengages the terminator squad it had been in combat with earlier and, owing to its FLY keyword, discharges its Plaguespitters into it. The Sergeant is covered with a thick acidic fluid which eats through his armour and dissolves his skin. His death is swift however, his unprotected head completely dissolves almost instantaneously, before the acid can reach any other parts of his body.

Turn 3 (Death Guard)

Ordered into combat by the Poxbringer, the Plaguebearers engage the Vindicator, no casualties are suffered in overwatch this time. The bonuses granted by the Virulent Blessing along with the Poxbringer’s innate Locus of Nurgle ability, granting them +1 strength, allows the Daemons to inflict six wounds on the vehicle.

Turn 3 (Death Guard)

Inspired by the victories happening around them and the arrival of the Daemons, the cultists move in and surround the Leviathan. Augustus manages to locate a panel in the Dreadnoughts armour which had been loosened by the psychic energy, he drives his Brutal assault weapon into the opening dealing a single wound to the beast, a small victory in the course of the battle, but a huge moral boost for Augustus; Space Marines are no longer indestructible in his eyes. In the counterattack the Leviathan slays a further four cultists.

Turn 3 (Death Guard)

Meanwhile, the Plague Marines have engaged the company Captain. The begin to hack away at his armour with their Plague Knives, but what really deals the damage is the Champions Power fists which strikes heavily leaving the Crimson Fist warlord on two remaining wounds. In the counterattack the Captain brings down two Plague Marines.

Turn 3 (Crimson Fists)

The only meaningful movement this turn sees the Vindicator move out of combat with the Plaguebearers. With virtually no shooting we’ll move straight into combat. After taking a casualty from small arms fire from the Plague Marines before they charged the Captain, the Terminator Assault Squad move into combat with the Plagueburst Crawler, in an attempt to do what their captain could not. However, in the same way the Vindicator brought down two Blightlord Terminators, two Terminators are felled in overwatch, leaving only two. The Thunder hammers deal heavy blows to the Crawler’s tracks, removing a further six wounds.

Turn 3 (Crimson Fists)

In a desperate effort the Captain kills a further two Plague Marines leaving only the Champion. The Champion, however, brings his Power Fist down on the Captain’s skull, removing his final two wounds and slaying the Crimson Fist warlord.

Crimson Fists: 3 (2 Kill Points & FB)
Death Guard: 6 (5 Kill Points & STW)

Turn 4 (Death Guard)

Could this turn mark the end of this match? It all hinges on how resilient the Crimson Fists truly are. The Plaguebearers move up in pursuit of the Vindicator. This time one Malignant Plaguecaster casts Smite on Pedro Kantor, who has been in an all out brawl with the Bloat-drones from almost the start of this battle, he is left on a meager one wound. The Leviathan is also smited and by the other Malignant Plaguecaster and is wounded a further three times.

Turn 4 (Death Guard)

The Poxbringer turns his attention to the Plaguebearers, he grants them another Virulent Blessing.

Turn 4 (Death Guard)

The apparently indestructible Plague-drone again falls out of combat with the Pedro Kantor and the last remaining Tactical Marine Sergeant who the drone fires into. This time no wounds are dealt, with the Sergeant successfully passing his armour saves and some poor rolling on Benji’s part.

Turn 4 (Death Guard)

The Plaguebearers assault both the Vindicator and Pedro Kantor. Can their sheer volume of numbers alone prove enough to bring down the Chapter Master?

Turn 4 (Death Guard)

After an Assault Terminator was slain by a combination of fire from the Plague Champion and the Plague Caster they charge into combat with the Terminator Sergeant. The Champion’s Power fist again does what its was designed to do and crushes the Sergeant’s rib cage, killing him.

Turn 4 (Death Guard)

The Vindicator is brought down by the heightened strength and powerful blows of the Plagebearers.

Turn 4 (Death Guard)

Pedro Kantor and the Tactical Sergeant are also felled, the volume of attacks was far too much to withstand. The Chapter Master slumps to the ground, his final thoughts are of concern; he knows his Chapter will endure, but fears for the survival of Rynn’s World.

Only the Leviathan remains on the field for the Crimson Fists, and it only survives with three remaining wounds. Steven decides to concede to Benji, he judges it will be impossible for him to win with so many warriors of Nurgle left alive; this pleases Augustus Fincham greatly…

Crimson Fists: 3 (2 Kill Points & FB)
Death Guard: 10 (8 Kill Point’s & STW, LB)

Benji: Now that was intense! Firstly am I allowed to say how crazy it is playing against one of the SN Studio founders, Pardo and his Crimson Fists? I’m a long time fan of their work, those masters of creating old school BatReps invited me to roll some dice! Wild times indeed! My plan was not to get absolutely wrecked (I am as surprised as you are… so thankful the game ended when it did, otherwise I would have been in a world of hurt!) and go on the offensive. The crimson fists had a lot of heavy hitters, so I knew I had to get up in their face as soon as possible. That was probably not the best idea when it came to the leviathan, it was actually my first time taking on a leviathan (and hopefully my last ha ha) and that thing was an absolute beast! I was extremely fortunate with the rolls in this game, my plague burst crawler managing to take so many wounds off Pardo’s Warlord in overwatch (hurrah for auto hits!) That is part of the reason why I love this game so much, you just never know what rolls you’re going to get! Thank you so much to Steven and the SN Lads for being so welcoming! I had such a blast, the set up and atmosphere was incredible! Can’t wait for the next one!
Steven: What a game! stunning visually and awesome in game play. I really thought I had this especially after a very bad first turn by Benji, but today was not the day! We both took fluffy lists but I think Benjis was a bit better than mine on the table as sadly the likes of terminators and vindicators are not good enough in 8th. Was also great to actually play a different Deathguard list to the norm but still with some key competitive units like the plague crawler or the big blob of plague bearers. Benji’s army proved to strong for me but we still had a great game and the hobby was definitely the winner! If you are interested in showcasing your army on SN Battle Reports please feel free to email us some army pictures and we will sort out a Battle Report here at the studio. Hope you all enjoyed the game as much as I enjoyed playing it.

 

Intro Story by Kirk Merrington

2 COMMENTS

  1. A great read but a point to note is that the Crimson Fists don’t have a 1st Company Captain. They’re always commanded by the Chapter Master, one of the minor ways they deviate from the Codex.

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