Battle Report (Imperial Knights vs Harlequins)

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The high-pitched whine of thrusters spooling up to maximum power and the thunder of rocket boosters straining to defeat gravity were sounds usually associated with QW4-Chi space port though now the industrial hangers and wide open landing pads played host to new players though the deafening noise was much the same. Sleek Aeldari skimmers screamed through the dour rockcrete terrain at mind boggling speed, their contours broken into hundreds of fractal pieces through xenos technological wizardry, rendering them more akin to speeding shoals of riotously coloured pixels than any mundane conveyance. In the skimmers wake came the Aeldari themselves, flipping and vaulting over the clustered industrial detritus at full pelt. Like their vehicle born brethren they too were rendered indistinct by shimmering fields of light that broke up their outlines in dazzling displays that utterly confused the few who laid eyes on them as one minute they saw a warrior acrobat bedecked in mask and motley performing gravity defying acrobatics and the next only shards of colours that vaguely hinted of something humanoid hidden within. In the time that it took a human mind to process the sight the Aeldari had struck and moved on, their hapless victims falling in their wake, their faces forever frozen in consternation and confusion. Such was the sublime speed and subtle trickery that the Harlequins boasted that the four hundred strong Planetary Defence Force garrison of QW4-Chi had fallen with nary a shot fired.
From armoured silos on the far side of the megahauler apron the Imperium’s response made itself known. A bass warhorn belonging to an Imperial Knight rent the night asunder, its sonic challenge loud enough to incapacitate any unprotected humans in a wide radius. Its challenge was taken up by a half dozen more of its kin, a baritone chorus that shook the very foundations of the stout buildings that surrounded them. Either by chance or design the Harlequins had struck just as a demi-lance of House Irmagon’s armatures were prepping for atmospheric conveyance at the same facility. A brutal mirror to the Aeldari, raw power in towering human form, steam venting as massive pistons drove the war machines closer to their elusive foe one thunderous step at a time. A plethora of oversized weapons panned and tracked as the knights sought to bring nothing less than overwhelming firepower to bear. The knights were flanked by their lighter and smaller armiger cohorts who darted forward on plantigrade legs to find and fix their prey so that the knights could obliterate them. A clash of violence perpetrated by disparate foes, their methodology far removed from the other though the end result was the same. The whine of Aeldarii anti-grav drives reached a crescendo as they accelerated to get amongst their hulking foes who spewed thick oily smoke from their power packs as they drove their clanking armours forward to achieve optimal firing solutions on their quicksilver targets. The prelude was over, the real battle for QW4-Chi was about to begin.

Points: 1800

Deployment: Spearhead

Mission: Beachhead

++ Super-Heavy Detachment +3CP (Imperium – Imperial Knights) ++

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Armiger Helverins
. Armiger Helverin: Heavy Stubber

Armiger Warglaives
. Armiger Warglaive: Meltagun

Knight Errant: Character (Exalted Court), Heavy Stubber, Reaper Chainsword, Stormspear Rocket Pod, Thermal Cannon, Warlord, Warlord Trait: Cunning Commander

Knight Paladin: Character (Heirloom of the House), Heavy Stubber, Heirloom: The Paragon Gauntlet, Thunderstrike gauntlet
. Rapid-Fire Battle Cannon w/ Heavy Stubber: Heavy Stubber, Rapid-Fire Battle Cannon

Knight Valiant: Character (Knight Lance), Heirloom: Traitor’s Pyre
. One Siegebreaker Cannon and Four Shieldbreaker Missiles: 4x Shieldbreaker Missile, Twin Siegebreaker Cannon

++ Supreme Command Detachment +1CP (Aeldari – Harlequins) ++

Masque Form: The Dreaming Shadow: Sombre Sentinels

+ HQ +

Shadowseer: Mirror of Minds, Shuriken Pistol, Veil of Tears

Shadowseer: Fog of Dreams, Mirror of Minds, Shuriken Pistol

Shadowseer: Fog of Dreams, Shuriken Pistol, The Starmist Raiment, Twilight Pathways

++ Spearhead Detachment +1CP (Aeldari – Harlequins) ++

Masque Form: The Dreaming Shadow: Sombre Sentinels

+ HQ +

Troupe Master: Harlequin’s Caress, Shuriken Pistol

+ Heavy Support +

Voidweaver: Haywire Cannon, 2x Shuriken Cannon

Voidweaver: Haywire Cannon, 2x Shuriken Cannon

Voidweaver: Haywire Cannon, 2x Shuriken Cannon

++ Battalion Detachment +5CP (Aeldari – Harlequins) ++

Masque Form: The Dreaming Shadow: Sombre Sentinels

+ HQ +

Troupe Master: Dreaming Shadow: Warden of the Dead, Fusion Pistol, Harlequin’s Blade, Warlord

Troupe Master: Fusion Pistol, Harlequin’s Blade

+ Troops +

Troupe
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Harlequin’s Caress, Shuriken Pistol

Troupe
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Harlequin’s Caress, Shuriken Pistol

Troupe
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Harlequin’s Caress, Shuriken Pistol

+ Fast Attack +

Skyweavers
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

+ Dedicated Transport +

Starweaver: 2x Shuriken Cannon

Starweaver: 2x Shuriken Cannon

Starweaver: 2x Shuriken Cannon

Greetings all once again and welcome to the SN Studio, where we will be showcasing two studio forces that have yet to meet on the battlefield; the Imperial Knights and Harlequins! Each force plays incredibly differently, so it will be interesting to see them pitted against each other. We will also be seeing this brand new terrain setup of a futuristic city. This will be one of the battlefields used at the upcoming SN Grand Tournament. This battle will be played out with the Beachhead mission, one that has yet to be seen here at SN!
The hulking Imperial Knights arrive on the battlefield, each step quaking the ground around them, lifting up dust throughout their vicinity. As two of the Knights spread themselves evenly on the battlefield, the smaller, nimbler Armiger Helverin strides into position, flanked by either Knight.
The giant size of the standard Knights pale in comparison to that of the Knight Valiant. Armed with a huge array of weaponry, especially the famed Traitor’s Pyre, it stands stalwart alongside the other Knights. The colour scheme for the Knights are absolutely gorgeous, as they are done in the national colours of the Royal Gibraltar Regiment.
Over in the other deployment zone, we see a drastic shift in appearance. Starkly contrasting the heft of the Imperial Knights, a fleet of Harlequins arrive and deploy in the shadows of nearby buildings, the small tremors of the Imperial Knights finally reaching their lines.
Despite the amount of times the Harlequins have been used in the Studio, they never fail to impress me with their phenomenal paint job. Julian finishes off his deployment, opting to clump the Jetbikes and vehicles close together, in an attempt to mobilize them all in the same direction.
With both sides finally deployed, Julian attempts to seize the initiative from Chris, in hopes to strike him significantly before he can deal damage to the Harlequins. Unfortunately for Julian however, he is unsuccessful, meaning that the Imperial Knights will begin the battle!
Once again, we are using the stylish objectives from our friends over at Tabletop Tactics. Starting as from the second battle round, players will score a number of points for each objective marker they control at the start of their turn. 1 Victory Point is scored if they control the objective in their own deployment zone, 2 if they control the objective in the centre of the battlefield and 3 if they control the objective in the opponent’s deployment zone. This means that having an even spread throughout the battlefield is incredibly beneficial, as it allows you to hold your objective, as well as the objectives which offer far more Victory Points.
Turn 1 (Imperial Knights)

Beginning Turn 1 for the Imperial Knights, we see the bulk of the Knight forces moving up along the buildings, the contingent of Knights stomping in canon, with the Armigers footsteps echoing at a higher pitch due to their comparatively lighter frames.

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