AdvertisementElement Games - Wargaming Webstore
Home Battle Reports Battle Report (Drukhari vs Blood Angels)

Battle Report (Drukhari vs Blood Angels)

2
2163
A dead god lay broken upon the blackened sand, its titanic form cast long shadows on the blasted ruins caused by its atomic death throes. For miles around rad-counters buzzed and clicked furiously as its now exposed molten heart poisoned the very air, as if to spite those that dared to see it brought low. Hurricane force winds lashed radioactive dust and dirt against its perforated hide as the thoroughly ruined atmosphere of Junia VII whipped up continent sized cyclones that rampaged across its surface stripping it of all but bedrock and ferrocrete. The fallen behemoth and its kin had unleashed destructive power of such magnitude that the whole planet was dying, ochre storm systems thousands of kilometres wide were its death shroud. Beneath the tumult of scudding clouds and radioactive dust devils the once mighty form of the Dominus Felicitas accrued layers of soot that began to obscure its vibrant Legio Gryphonicus livery. The warlord class god-machine rested on its starboard side, its enormous weapon systems capable of wiping entire hive cities from the face of the map now cold, lifeless and forever pointed earthward, it’s right leg separated from its whole by one hundred meters. But even in its current, lifeless state, a warlord titan was a mighty asset. Those who had survived her last battle would remember the loss of such a talismanic contraption, an asset so resource intensive that the machine cult afforded them divine right. The Dominus Felicitas would not be forgotten, not be allowed to slip beneath the tainted sands of Junia VII, a hidden monument to humanities failure in this corner of the benighted galaxy. The status of godmachine was not easily or frivolously conferred by the adepts of Mars, death, true death was almost impossible for a titan barring a catastrophic reactor breach. The Dominus Felicitas could be reforged into the colossus of war it had once been, it could crush the enemies of man beneath its tread again for its resurgence was near. The Imperium it once fought and died for had need of Dominus Felicitas again and had sent a host of crimson clad demi gods to reclaim it. At their fore strode their leader, a giant amongst a company of giants, a thunderhammer fully as long as a man was tall was gripped high on the haft just bellow its massive head, in his other arm he carried a shield rich with details of angelic scenes and ruby and garnet blood drops, his armour a brilliant crimson which contrasted wildly with the dull sepia hues of that dead place. His golden helm reflected the weak sunlight that permeated the permenently overcast skies giving the appearance of an inner radiance or halo about it. He appeared every inch the hero that the ecclesiarchy extolled him and his kind to be. With him followed scores more of his brothers each in plate as richly worked and detailed as his own, each a product of ten thousand years of Martian labour that built upon the Emperor’s own genius.
The Primaris Captain stopped suddenly and raised his hammer above his head, his demi company reacted instantly to his unspoken command, halting and scanning their individual sectors for targets with weapons readied. The seconds ticked by slowly as the Blood Angels waited for their foe to show themselves. Almost imperceptible at first but now growing louder over the howl of the wind the scream of anti grav drives could be discerned, their pitch and volume betraying their direct approach. A stream of concise orders erupted from the captains mouth and his men carried them out with superhuman efficency, fanning out into the ruins around the titans wreckage to repel whoever would interfere with its recovery.

Mission: Four Pillars

Points: 1750

Deployment: Dawn of War

 

Good day all, welcome back to yet another report, and do we have a treat for you. Brought to you directly from Warhammer World, where SN Team members Nick, Shaggy and Pardo recently attended GT Heat 4, Games Workshop were kind enough to give us exclusive permissions to bring you this epic battle report! Using one of the most strikingly beautiful tables available in the venue, “The death of imperius terrum”, we selected two players who were also participating in Heat 4, and had previously won SN Awards at our last No Retreat event! However, due to severe time constraints, being that we had to start the battle report at 7pm due to delayed flights, and only had until 10pm before the venue closed, we unfortunately had to call the game at Turn 3. However, there will be a rematch in the future, as these players will face off during No Retreat 9 to bring this rivalry to a conclusive decision. Once again, thank you to Games Workshop & the managers at Warhammer World for giving SN this incredible opportunity, as well as to both players who were kind enough to take time out of their day to give us this game! As both forces look to secure the fallen titan, they will duke it out throughout the war-torn streets of Junia VII, skirting around the scattered buildings, as well as the monumental behemoth that is the titan. For the Blood Angels, securing such a war relic would mean bolstering the forces of the Imperium. For the Aeldari, getting their hands on such a tool opens up a world of possibilities for its uses, as well as denying the Adeptus Astartes of an incredibly valuable asset. Hold on to your seats boys and girls we are in for an awesome battle!
Almost mirroring the intent of the Blood Angels, parts of an Aeldari Revenant Titan litter the battlefield, now non-operational parts of what was once a devastating tool at the Xenos’ disposal. Being that this the mission being played out is the Four Pillars mission, Paulie kindly allowed us to use his custom objective markers that he made himself using parts of the Revenant Titan! This is but one of the four amazing objective markers that will be featured in today’s report.
Paulie begins the deployment, as he sets up his first unit of Kabalite Warriors. Deploying amidst the ruined buildings of the battlefield and near part of the Warlord Titan, the Kabalites begin to survey the battlefield. Light footsteps echo throughout the hollow structures, reverberating and dispersing out into the open, as the sound of the Drukhari soldiers is lost to the violent winds of the war zone. They peer over the Warlord Titan, setting their sights on one of the four objectives.
Through the whistling of the winds, the humming of grav-engines begin to become more audible, as their high-pitched sound perfectly matches the winds, melding into a wailing cacophony of intonations. Soaring above the Ravager and Farseer Skyrunner, a Voidraven enters the fray. Upon reaching the desired location, its pilots lower the power to the thrusters, causing the flyer to hover near the rest of the Aeldari forces, as they look to strike the Blood Angels immediately.
Following the deployment of the Voidraven, one of the two Succubi enter the battlefield. The nimble Aeldari strategist plants herself within one of the nearby ruins, close enough that she can issue orders to the rest of the forces.
Entrenched in yet another building, a Venom hovers low near the bottom floor. Knowing that they could come under heavy fire early on from the Blood Angels, choosing to keep themselves as protected as possible is key during this battle, especially due to the relatively fragile armour of the Aeldari in comparison to that of the Space Marine’s Power Armour. Directly behind the Venom, one of the two Archons waits to spring forward into combat.
Above the Aeldari forces, perched on the ramparts of a building. Overseeing the entirety of his forces, an evil smirk crosses his lips, before it dissipates, being exchanged for a stern look. Drawing his Venom Blade, he awaits to see the movements of the Blood Angels, so that he can begin to direct his forces accordingly, as he has a clear view of the entire battlefield from his vantage point. As mentioned just before, Paulie is making the most of the cover that he can, as he fears the potential damage that can be dealt to his forces early on in the game that could hinder him significantly.
Beginning the deployment of the mighty Blood Angels, the Repulsor gunline hovers central to the battlefield, seeking the protection of the god-machine, the Warlord Titan. With the giant hulk blocking a lot of line of sight, the Blood Angels are also kept safe from Paulie’s forces, as Joe braces for the Aeldari’s Turn 1.
Joining the armoured column of the Blood Angels, two Redemptor Dreadnoughts stand on either side of the Thunder Hammer armed Captain. Both Dreadnoughts now scan the battlefield with their Heavy Onslaught Gatling Cannons, as they look for openings between the massive Titan where they can target any of the Aeldari units. The Captain, holding his Thunder Hammer tightly within his digits, prepares to launch himself headfirst into the enemy forces.
Fearing the hard hitting and highly mobile Drukhari forces, Joe realizes that he needs the first turn. Anything that he can destroy early on in the battle will only work in his favor. Picking up one of his GW Blood Angels die, he rolls to see if he can seize the initiative. Both players peer onto the table as the dice lands, with Paulie putting his head into his hands and Joe rejoicing; the Blood Angels seize! What a clubbing blow before the game even begins. Both players compose themselves, shake hands and allow the game to finally begin!
The majority of both forces are deployed very centrally, giving them the added benefit of the line of sight blocking from the titan. Other than that, there is a slight mirror on the Blood Angel’s left and the Drukhari’s right, where there have a few units on their respective sides. With this overview of the battlefield done, let’s get this show on the road with Blood Angels’ Turn 1!
Turn 1 (Blood Angels)

Small tremors shake the nearby vicinity where the large Redemptor Dreadnoughts step, as they make their way up the battlefield as quickly as possible, hoping to be in range of some Drukhari targets from the get-go. One walker ends up moving further ahead of the second and the Captain, with one of the Repulsors moving up alongside it. Joe is prioritizing in protecting his Thunder Hammer Captain, as it is a pivotal piece within his forces, being a character that can deal an immense amount of damage if left unchecked.

Turn 1 (Blood Angels)

Wasting no time, the exit hatch of one Repulsor drops, and out of it come a unit of Intercessors, storming onto the nearby objective, all the while taking cover with the Repulsor. Aiming down their Bolt Rifles, they gauge the distances between themselves and their foes, discerning that they are currently at a safe distance for the most part. What a phenomenal paint job on these models done by Joe. This is one of the reasons that Joe won an exclusive SN Award, as well as why he was chosen for this battle report. The level of these miniatures is absolutely exquisite.

Turn 1 (Blood Angels)

Once the first unit has finished deploying itself on the objective, the Intercessor Sergeant communicates with the Sergeant of another unit, allowing for the next unit of Intercessors to rapidly join them, ensuring the objective is well secured. By having two units on the objective, Joe is cleverly forcing Paulie to make a decision; either ignore two units and hope that Joe is simply wasting a unit by sitting it there, or have to send more resources towards that objective, thus alleviating the pressure from the rest of his forces.

Turn 1 (Blood Angels)

Looking to provide heavy firing support, the Repulsor’s turret looks down the path in the war-torn fields of Junia VII, with its sights set on the Ravagers as its main targets. With a total of 6 different ranged attacks that it can make, the Repulsor is an incredibly hard hitting unit, and the fact that the Blood Angels are armed with three of them means that there is potential for a very heavy Shooting Phase, something which Paulie has to be aware of and should fear.

Turn 1 (Blood Angels)

Beginning the Shooting Phase, two of the Repulsors, as well as both Redemptor Dreadnoughts split their fire evenly between two of the Ravagers. A combination of lead and Las fire rains down towards the Drukhari, the Las-talons and Twin Lascannons making light of the thin plating protecting the Ravagers, before the heavy barrage of Gatling fire tears through the inner mechanisms of the weapon platforms. A never ending torrent of fire finally settles, revealing the full extent of their shooting. One Ravager was completely destroyed, with the second Ravager being brought down to just 1 wound left, as Paulie manages to just save the second Ravager with his 5+ Invulnerable Save from its Night Shields. First Strike for Joe!

Turn 1 (Blood Angels)

Looking to keep on the pressure early on in the game, Joe fires the Intercessor unit, as well as the Twin Lascannon at the heavily wounded Ravager, due to no other weapons being in range. With only one wound left on the vehicle, Paulie miraculously manages to make all of his 5+ Invulnerable Saves this time around, keeping the Ravager alive against all odds.

And here we get an image of the Ravager that has been removed due to the combined ranged fire of the Repulsor and Redemptor Dreadnought. Once more, another amazingly painted army. I am particularly a huge fan of the freehand work done onto the armoured panels of the vehicle, as they perfectly accentuate the shape of the vehicle.
And here we see the heavily crippled Ravager, with huge chunks of its armored plating torn cleanly off from the main chassis of the vehicle. Despite being so severely damaged, it still poses a giant threat to Joe’s forces, being armed with 9 shots each of them AP -2 and dealing 2 damage per shot! Also once more, we get a different angle of the freehand work done onto the Ravagers; beautiful!
Turn 1 (Drukhari)

A unit of Kabalite Warriors disembark out of the open-topped transport, as the Venom passes by the objective, the foot soldiers nimbly leap off of it and rush towards the closest objective to them. Following closely behind, yet staying behind a nearby wall, one of the Archons infers re-rolls to hit of 1’s on nearby units, whilst keeping himself in a safe location.

Turn 1 (Drukhari)

Both flyers, the Voidraver Bomber and Razorwing Jet fighter zoom up the battlefield in the blink of an eye, as they move into prime positions, looking down onto the ripe targets on the battlefield. Paulie poses a huge issue to Joe’s army with so many threatening pieces of his own, each of them capable of dealing a monumental amount of damage.

Turn 1 (Drukhari)

The Farseer Skyrunner attempts to physically manifest his psychic powers, starting off with Smite. Holding his left hand up, a greenish-blue glow begins to form, before it bursts into hellish energy. Rearing his arm back, he launches it at the Repulsor, the comparatively small ball of light crashing into the front of the Repulsor’s hull, denting it at first, before piercing through it mere moments afterwords, dealing 3 wounds to it. Following that, the Farseer weaves an intricate sign into the air, manifesting itself into a rune of sorts. With a pushing motion, the rune hurdles towards the Repulsor, lighting the hovering vehicle with a faint white hue, as Doom is successfully cast onto it.

Turn 1 (Drukhari)

It it now the Drukhari’s turn to fire back, and they look to do what the Blood Angels did in their turn. Sights set on the Doomed Repulsor, the Voidraven Bomber, Razorwing Jetfighter and 2 Blasters which were aimed at the vehicle manage to bring it down. The shots come from all different heights and angles, as well as in a myriad of artillery types, some being simple weaponry firing poisonous shards, others which fire Ceramite melting projectiles. All of these combined prove to be too much for the heavy vehicle, as it is shares the same fate as the Warlord Titan. First Strike also goes over to Paulie.

Turn 1 (Drukhari)

After removing the Repulsor from the battlefield, the Drukhari continue their assault. The rest of the Kabalite Warriors, assisted by the Venom transport unload their Splinter weapons into the closest unit of Intercessors. The sharp, needle-like rounds of the Drukhari find their ways through even the tiniest of gaps within the armour of the Primaris Marines, as they writhe around in total agony from the poison, before meeting their fate and being slain. A total of 3 Intercessors are removed from play in this manner. However, the unit do pass their Morale test, the other nearby unit of Marines bolstering their resolve.

Turn 1 (Drukhari)

Further shooting from other Kabalite Warriors aimed at the wounded Intercessors begin to pour forth from their Splinter Rifles. After having composed themselves, the Intercessors seek cover, as they quickly shoulder roll around to the back of the nearby Warlord Titan, avoiding all of the incoming fire. Once the Kabalite Warriors are finished firing, the Primaris Marines redeploy themselves into their formation, protecting and securing the objective as they were before. Some very impressive saves from Joe sees no more casualties from the Intercessors.

With the end of the first turn completed, both the Blood Angels and the Drukhari each score a Victory Point as both manage to secure first strike but draw on kill points and objectives. It is also important to note that since we were currently very pressed for time during the report, we did want to ensure that we could bring something substantial for all of you readers, whilst still maintaining that level of sportsmanship and enjoyment that is always shown throughout all of our battle reports.
Turn 2 (Blood Angels)

At the top of Turn 2, the Blood Angels re position themselves, with the ever-looming presence of the Drukhari incredibly close to them. The Intercessors shuffle themselves around slightly, as they aim just slightly past the sides of the Repulsor and down towards the Kabalite Warriors, looking to unload their Bolt Rifles at them.

Turn 2 (Blood Angels)

Mirroring his Battle Brother, the second Redemptor moves up the battlefield, as it rushes directly towards the Voidraven Bomber. What an epic shot of both Redemptor Dreadnoughts making their way towards the Drukhari flyers. Further along the battlefield, the Smash Captain prepares to assault the nearby Drukhari forces.

Here is another shot of the Captain as he prepares himself to charge into combat. I cannot stress just how incredible the paint job on all of these models are. One thing we pride ourselves with here at SN is bringing the best quality reports we possibly can. This has multiple elements involved in it, whether it be from a narrative perspective, an immersive perspective, a tactical perspective or even from a hobby perspective. Tying in all of those together are the fundamental principles that we here at SN follow, always ensuring our readers that they are receiving the best that we can offer. So I would like to take a moment to thank all of our readers for the continued support that we get, it drives us to make more and more content for you all!
Turn 2 (Blood Angels)

Splitting its weapons between the Venom and the heavily wounded Ravager, the Redemptor Dreadnought fires at them both simultaneously. Spraying rounds upon rounds in a direct line towards both vehicles, the already damaged Ravager stands no chance in surviving the incoming attack, with the massive amounts of firepower resulting in the removal of the vehicle from the battle. Finally, the Venoms is shot at, the hardened rounds denting and ripping through the malleable armour of the transport.

Turn 2 (Blood Angels)

From the back lines of the Blood Angels, the Repulsor opts to split its weaponry into three targets; the Kabalite Warriors, the nearby Venom and the Voidraven Bomber. To begin with, the Las-talon fires at the flyer, as the consecutive output of shots only manages to deal 3 wounds to the Bomber. Whilst not what Joe was hoping for, 3 wounds is still important, as every form of damage that you can put out onto the enemy is helpful. Following after, the Venom is shot at with the Twin Lascannon. The Venom’s pilot manages to out-maneuver the first shot, however, the second shot manages to clip the winged hull of the transport, dealing 3 wounds to it too. Finally, the Gatling Cannon and Grenade Launcher fire at the Kabalite Warriors, blowing them off of the battlefield.

Turn 2 (Blood Angels)

The second Repulsor then fires, choosing to split its weapons between the unit of Kabalite Warriors and the other Venom. In similar fashion to its Brethren, the Gatling Cannon and Grenade Launcher manage to make very quick work of the Warriors, as the heavy amount of firepower simply chews through them with no issue. Following that, the heavier weaponry manages to deal 4 wounds to the other Venom, as the Blood Angels slowly whittle down all of the Drukhari forces.

Turn 2 (Blood Angels)

After his Battle Brother being moderately successful in shooting, the second Redemptor fires into the nearby Voidraven Bomber, but fails to do any damage, as the Voidraven pilot barrel-rolls away from the incoming fire, before assuming the same position as before. Frustrated at the outcome, he charges into the nearby Succubus. The Redemptor Fist attempts to grab a hold of the Succubus, looking to squeeze the life out of her. Unfortunately, the Dreadnought does not manage to damage the Succubus, with her bounding around the walker with deadly elegance. Climbing a top the Dreadnought, she begins to drive her Impaler into the hinges of the ancient walker, a maniacal laugh echoing through the nearby vicinity of the battle zone, as she deals 2 wounds to the walker.

Turn 2 (Blood Angels)

Eyes set on the Voidraven Bomber, the Captain holds his Thunder Hammer tightly within both hands, he launches himself directly towards the flyer, as his Jump Pack propels him in his desired location. The Voidraven fires at him in response, but the tiny Marine is nimble enough to evade all of the incoming fire, as he swings his Thunder Hammer in an upward motion for his first strike, using the momentum of his Jump Pack to his advantage. Once higher than the flyer, he swings the hefty weapon high above his head, before bringing it crashing down into the cockpit of the Voidraven, as it smashes through the glass and crushes the pilot in one fell swoop, causing a loss of control as the flyer hurdles into the ground. The Captain launches himself off of the flyer, re-positioning himself on the ground. However, the shrapnel of the Bomber scatters, slamming into the side of the Captain, dealing 2 wounds to him, as well as dealing 3 wounds to the Succubus and 2 more to the Redemptor. The Red Thirst helped out immensely here, as it added +1 to wound on the charge! Yet another key threat removed.

Turn 2 (Drukhari)

As the shrapnel hurdles from the skies, the Succubus disengages from combat with the Redemptor Dreadnought, skipping backwards away from the giant walker. Just as she does so, a larger chunk of the flyer’s wing impales the ground where she was previously standing, which would have spelled disaster for her. Upon landing in her newly arrived location, she looks over to her left, as she notices the presence of a Repulsor.

Turn 2 (Drukhari)

Yet more Kabalite Warriors run forward towards the Intercessors, Splinter Rifles at the ready. They stand around the front of the Revenant Titan head, protecting the objective from the Blood Angels. So far, the battle is looking to be a stalemate, as although Joe managed to destroy the Voidraven Bomber, Paulie has not managed to have his second turn to retaliate just yet, which could prove to swing the game back into the Drukhari’s favour.

Turn 2 (Drukhari)

Striking from the shadows, the first unit of Wyches arrive from reserves, as they run up along the left flank of the Blood Angels. Stalking their prey without hesitation, the Wyches continue to slowly and deftly move up towards the nearby Intercessors, each of them just as excited to get into combat as the other.

Turn 2 (Drukhari)

Immediately after, using far less of a tactless tactic, the second unit of Wyches appears from reserves, this time launching themselves headfirst towards the closest Intercessor unit, posing yet another threat to the frontlines of the Blood Angels that they will have to deal with.

Turn 2 (Drukhari)

Once more, the Farseer seeks to use their psychic prowess once more to strike the Blood Angels. Manifesting Smite successfully once more, the Farseer Skyrunner strikes the Captain, the hellish bolt of energy forming a spear-like shape, as it is launched towards the Captain. He raises his Storm Shield, but the energy dematerialises, before forming itself once more and piercing him through his skull. The Farseer deals a total of 3 Mortal Wounds to him, managing to kill off the Captain. Following right after, the series of runes surround the Intercessor, as Doom is cast on them.

And here we see the poor Captain being removed from the battlefield after succumbing to the power of the warp in harsh fashion. Unfortunately, he won’t be on the board to cause more havoc for Joe, but he did remove a key piece from Paulie’s forces, making him worth it.
Turn 2 (Drukhari)

The nearby Venom and Kabalite Warriors which are defending the Revenant Titan objective marker fire into the Doomed Intercessors. Despite them trying to seek cover once more, the white hue denoting their location gives away their location regardless, with both units firing into them in one swift motion. A peppering of Splinter weaponry once more systematically enter through the little gaps within the armour, slaying the entire unit of Primaris Marines.

Turn 2 (Drukhari)

Having had the other flyer blown out of the sky, it is now up to the Razorwing Jetfighter to lend air support to the Drukhari. Setting its sights on the damaged Repulsor, it fires all of its weaponry at the hovering vehicle, dealing a total of 6 wounds to it, unfortunately leaving it on just 1 wound remaining. This does however mean that Paulie can finish it off at any given moment with a little bit of luck.

Turn 2 (Drukhari)

Both the Archon and Succubus throw plasma grenades at the Redemptor, dealing a total of 2 wounds, as well as locking up the joints and mechanisms of the walker. This gives them the opportunity to charge into it, whilst they duck and dive throughout their movement, avoiding all forms of incoming fire as they do so. Between both of the characters, they manage to dissect the Dreadnought, as their thin blades apply the necessary force into the carapace of the Redemptor, slaying the ancient warrior. However, despite killing it, the walker does explode, dealing 1 wound to each character.

Turn 2 (Drukhari)

The newly arrived Wyches waste no time in getting into combat, as they bound and leap their way towards the Intercessors, Paulie making the 9″ charge very comfortably. Startling the Intercessors with their violent and rapid attacks manages to catch a total of 4 of them off guard, slaying them outright, as he makes his final save. However, Joe then realises that units cannot fall back out of combat with Wyches unless they win a roll off, therefore in order to have a better chance of removing the Wyches, he Command Point re-rolls his successful save and then fails it, meaning that the final Intercessor is removed, but the Wyches are now out in the open. What an interesting use of the Command Point re-roll! Sadly on the other side of the battlefield the other bigger squad fails its charge even with the use of yet another Cp.  Joe manages to get more kills in this round meaning he gets an extra point taking the total score to 2 – 1 for the Blood Angels as both armies still occupy the same amount of objectives again.

Turn 3 (Blood Angels)

Starting Turn 3, both players realise that they are very constraint for time, therefore they decide to pick up the pace with the battle in order to at the very least get one last full turn out of the way. Joe begins by advancing with his forces where possible, looking to close in the rest of the Drukhari forces.

Turn 3 (Blood Angels)

Wasting no time to avenge his fallen Battle Brothers, The Redemptor Dreadnought fires all of its weaponry into the Wyches. The two Storm Bolters, Onslaught Gatling Cannon, and the Heavy Onslaught Gatling Cannon tear through the inferior armour of the Wyches, as they are all removed from play in one round of shooting from the Dreadnought. Due to them being shot at, they only get a 6+ Invulnerable Save, instead of their 4+ Invulnerable Save they get during the Fight Phase.

Turn 3 (Blood Angels)

The Repulsor then targets both the Venom and the Wyches on the other flank, splitting its weapons accordingly to deal with either infantry or vehicle. In a stroke of brilliant luck, Joe manages to get some incredible rolls, with Paulie suffering and not getting the best rolls, as the Repulsor manages to remove both the transport and the Wyches. This is a significant swing in the battle, especially this late in the game, where every unit becomes important as the striking power of each army becomes significantly weaker as the battle goes on.

Turn 3 (Blood Angels)

The Kabalite Warriors prepare to defend the objective, but suffer a total of 4 casualties from the Captain and Lieutenant. Following immediately after, the Repulsor charges into the Venom as well as another unit of Kabalite Warriors, but some impressive saves from Paulie sees no damage going through.

Turn 3 (Blood Angels)

The Lieutenant then charges into the last remaining Kabalite Warrior of one unit. With his Power Sword raised in the direction, almost as if to challenge the Warrior, he makes his advance. The Kabalite Warrior notices the oncoming Primaris Lieutenant, as he kneels down and aims down the sights of the Blaster. Lining up the perfect shot, the Warrior pulls the trigger, as the round fires and hits the Lieutenant directly in the chest, launching the Primaris Marine off his feet and onto his back. The Lieutenant gathers himself, momentarily, before fading in and out of consciousness in waves. Upon phasing back into consciousness, he notices the Kabalite Warrior standing firmly over him, aiming the Blaster directly at his head, before one final shot claims his life. What a great overwatch shot! However, this was incredibly short-lived, as the Primaris Captain then charges into the same Kabalite Warrior. Paulie isn’t as lucky this time around, as the Captain shoulder barges the Warrior violently, launching him backwards onto the ground, before driving the tip of his Power Sword through the helmet of the Kabalite Warrior; a sweet revenge for his fallen Battle Brother.

Turn 3 (Drukhari)

Both characters of the Drukhari forces launch themselves towards the next Redemptor Dreadnought, after successfully dismantling the first one. The Succubus leads the attack, raring to sink her teeth into the primordial being, followed closely by the Archon. Drawing their weapons once more as they close in on their target, they look to charge into it in the oncoming Assault Phase.

Turn 3 (Drukhari)

Zooming forward into the face of the final Intercessors standing by the objective, the Venom targets them with its Splinter Cannon. Fast maneuvers allow the Venom to move freely whilst firing at the Primaris Marines. They attempt to fire back in an attempt to dissuade them from pressing forward, but this is fruitless, as the maniacal Venom pilot continues to ring around the Blood Angels unit, allowing the gunner to fire at them from all angles. Rapid Fire 3 proves to be too much for the last two Intercessors, as they are slain, freeing up the objective.

Turn 3 (Drukhari)

In one swoop, a combined firing line from the Razorwing Jetfighter as well as other nearby Drukhari see the Redemptor Dreadnought peppered with all manners of weaponry. Assailing the ancient walker with slew of ranged attacks, the Dreadnought is knocked over, taking 4 wounds along the way. The slam of the heavy walker shakes the ground violently, causing the internals of the Redemptor to be further damaged, hindering any form of movement it had. This sets it up for being a prime target for the Archon and Succubus. They launch themselves high into the air, before slamming down onto the center of the Dreadnought, as they begin to hack and tear at the thick armour of the ceramite warrior. Doing so for a few moments exposes the torso of the fallen Battle Brother who was given a second lease on life. In truly sadistic fashion, the Archon and Succubus remove all of the piping and life support systems that link the fallen Marine to the Dreadnought, before they begin to mutilate the already severed body of the once brave Adeptus Astartes, waving it around and lunging it into the air above them, the remaining Drukhari all rejoicing at the death of yet another Blood Angel.

However, all good things must come to an end, and in this case, it was far earlier than we would have wished for. Due to our strict time restrictions, we had to call the game early. This is incredibly unfortunate, as it was looking very good for Paulie and his Drukhari, however he did acknowledge that if the battle were to continue, Joe would be able to take the lead in the game. Because of this, both players decide to call the game as a draw, each of them realizing their efforts as well as understanding what the outcome of the battle would be. What a phenomenal game from both players!

Once again, we apologize for the time restraint that we were working with, however we are still happy to have been able to bring you such a fantastic battle report in what is considered the Mecca of Warhammer. We cannot thank Games Workshop and Warhammer World enough for allowing us to do this at their venue, on this incredible board. We at SN also want to thank both Joe and Paulie for being outstanding sports. These are the sorts of reports that truly bring life to the hobby!

 

2 COMMENTS

LEAVE A REPLY

Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.