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Battle Report (Craftworlds vs Crimson Fists)

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In the wake of the Indomitus Crusade’s timely arrival in the Loki sector the newly reinforced Crimson Fists ranged far and wide to stabilise their stellar demesne. Primaris augmented demi companies sought to bring to battle numerous threats to the Imperium’s rule from both without and within. The heretic governor of Siraxis, Lord Goris Deverall, and his Death Guard allies were purged and their cathedrals of corruption built from mucus and slime put to the torch. The Ork freebooters that preyed upon shipping around the notorious Brightund transit point were hunted down and annihilated in a series of brutal ship to ship boarding actions. A splinter of Hive Fleet Leviathan that had surfaced from beneath the galactic plane to feed upon the trio of agri-worlds known as the Arkadian Belt was contained by judicious use of kill team tactics to continually decapitate and incapacitate the Hive Mind. When the long dormant Nehkrapht dynasty rose from the red sands of Lio to reclaim what was theirs. In eons long since passed the Crimson Fists used mass drop pod assaults to smash their command crypts. These and scores of other engagements brought the filth brought forth by the Cicatrix Maledictum to heel across most of the Loki Sector. Most, but not all. The systems on the coreward edge of the sector were harassed by Aeldari raids that appeared random and disjointed. Try as they might the Crimson Fists could not bring them to battle, the Aeldari’s mastery of arcane arts and their knowledge of the webway allowed them to continually stay one step ahead of their adversaries. The Crimson Fists set ambushes at sites of military, economic and religious importance but the Aeldari defied military logic and continued to raid seemingly unimportant locations following some obscure purpose they alone could fathom. This impasse was finally broken when Kantor’s Own turned to their librarius for aid. Primaris librarian Inigo Monn fasted and meditated for a full week while entire settlements burned at the Aeldaris hands. Once he deemed himself ready he cast his consciousness adrift upon the uncaring tides of the warp in order to divine their next target. Though it cost him part of his immortal soul, once he opened his bloodshot eyes he uttered a single word through cracked and bloodied lips. Sanolph. The Crimson Fists made best speed to the desert world keen to finally meet their elusive foe on the field of battle. Weeks of frustration would finally be paid for in xenos blood.

 

Deployment: Dawn of War

Mission: Narrow The Search

Points: 1750

 

++ Outrider Detachment +1CP (Aeldari – Craftworlds) ++

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Autarch Skyrunner: 5: Mark of the Incomparable Hunter, Craftworlds Warlord, Fusion Gun, Shimmerplume of Achillrial, Twin Shuriken Catapult

+ Fast Attack +

Shining Spears
. 5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken Catapult
. Shining Spear Exarch: Laser Lance, Twin Shuriken Catapult

Windriders
. 6x Windrider – Shuriken Cannon: 6x Shuriken Cannon

Windriders
. 6x Windrider – Shuriken Cannon: 6x Shuriken Cannon

+ Heavy Support +

Dark Reapers
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher

Dark Reapers
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher

++ Battalion Detachment +5CP (Aeldari – Craftworlds) ++

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer Skyrunner: 1. Guide, 2. Doom, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner: 5. Quicken/Restrain, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Troops +

Rangers: 5x Ranger

Rangers: 5x Ranger

Rangers: 5x Ranger

+ Heavy Support +

Night Spinner: Shuriken Cannon, Spirit Stones

Night Spinner: Shuriken Cannon, Spirit Stones

Night Spinner: Shuriken Cannon, Spirit Stones

++ Battalion Detachment +5CP (Imperium – Space Marines) ++

**Chapter Selection**: Crimson Fists

+ HQ +

Captain in Terminator Armor: Power fist, Storm shield, The Fist of Vengeance

Librarian: Bolt pistol, Force stave

+ Troops +

Scout Squad: 5x Camo cloak
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Tactical Squad
. 3x Space Marine
. Space Marine Sergeant: Boltgun, Power fist
. Space Marine w/Heavy Weapon: Heavy bolter

Tactical Squad
. 3x Space Marine
. Space Marine Sergeant: Boltgun, Power fist
. Space Marine w/Heavy Weapon: Heavy bolter

+ Elites +

Terminator Squad
. Terminator Sergeant: Power sword, Storm bolter
. Terminator w/Heavy Weapon: Assault cannon, Power fist
. 3x Terminator w/PF: 3x Power fist, 3x Storm bolter

++ Spearhead Detachment +1CP (Imperium – Space Marines) ++

Specialist Detachment: Crimson Fists Liberator Strike Force

+ HQ +

Primaris Lieutenants
. Primaris Lieutenant: Expert Instructor, Master-crafted auto bolt rifle, Warlord

+ Elites +

Primaris Ancient: Standard of the Emperor Ascendant

+ Heavy Support +

Hellblaster Squad: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

Hellblaster Squad: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

Relic Leviathan Dreadnought: 2x Heavy flamer, 3x Hunter-killer missile, Storm cannon array, Storm cannon array

Relic Leviathan Dreadnought: 2x Heavy flamer, 3x Hunter-killer missile, Storm cannon array, Storm cannon array

Introduction

The Studio has been electric this week, the atmosphere from the local event is yet to die down and Steven, Nick and Shaggy have been play testing their Heat 4 lists. Nevertheless, Steven and Chris find the time to take a break and do what they love best; making reports. Today’s match will take place over this truly epic board. We feel the custom terrain adds and amazing level of detail and realism to this battlefield, something which we continuously work on to improve at SN. Steven wins the roll-off and selects his deployment zone, Chris takes the first turn…

A rolling breeze blows dust and sand across a dry riverbed which gives way to an ancient settlement. At one point, gushing mineral rich waters rushed down from the nearby mountains and brought life and abundance to the people of this town. But their home now stands abandoned, slowly withering away in the lonely reaches of Imperial Space, disappearing in the face of the relentless desert winds. Yet, the monotonous entropy which has beset this town is about to get a speed boost, propagated by the arrival of war!

Deployment (Crimson Fists)

The Crimson Fists were the first to detect the presence of the ancient relic which had been left behind in this forgotten town. After establishing its general location, their landing crafts began arriving on the dead world delivering a detachment tasked with retrieving it. Led by two colossal Leviathan Dreadnoughts the Fists arrive on the battlefield. The first Leviathan emerges to the right of a central building, its heavy footsteps shake ancient foundations of the mud-brick buildings causing cracking and chipping in the fragile walls. It is accompanied by one unit of Primarus Hellblasters and a Tactical Squad

This mission is perhaps our favorite out of Chapter Approved 2018. We would love to know what our readers think of it, what is your favorite mission from the new Chapter Approved?

Deployment (Crimson Fists)

A second unit of Hellblasters tread softly onto the nearby building looking to gain a good vantage point from which they can locate the relic. To the left of their position a second tactical unit support them, they use the lower balcony of the building as cover and stand a little to the right of the second Leviathan. In the distance a dust-cloud can be seen, it is approaching fast.

Deployment (Crimson Fists)

Scouts emerge within no man’s land; Chris takes full advantage of their Concealed Position special rule to ensure they deploy as close to the relic as possible. From their vantage point the scouts detect a large Aeldari force closing in on their position. They report over the vox to their battle brothers who brace themselves for a tough battle.

Deployment (Alaitoc)

After mysterious signals began emerging on their scanners, the Alaitoc, who had been passing through the sector, were hardly going to miss out on the opportunity to investigate them, much less allow the relic at their source fall into Imperial hands. A Farseer Skyrunner was rapidly deployed to locate and secure it. After storming across the desert plains he deploys on the center field along with two squadrons of Windriders.

We love the look of Alaitoc on this board, their bases really blend them in with the mat and their crisp paint job make them stand out against the tattered terrain.

Deployment (Alaitoc)

Emerging silently from within, two units of Rangers carefully deploy on the rooftops of the dry buildings. They begin to line up their Ranger Long Rifles for the perfect shot. A unit of Dark Reapers make their presence known and deploy near the middle of the board to support the Farseer. A third Ranger unit silently emerges to the right of their position.

The large unit of Shining Spears boldly strikes out into the open ground, they are supported by a Warlock and Autarch Skyrunner. Could this prove a dangerous move on Steven’s part, he will have to stay out of the Null Field to keep the 4+ invulnerable save on this unit.

Deployment (Alaitoc)

A pair of Night Spinners deploy onto the battlefield on the Aeldari’s right flank. The crew begins scanning for heat signatures and charging their vehicles Doomweaver. A third deploys atop a building on the left flank.

Even on an average roll these weapons can pump out some devastating firepower, AP -4 on rolls of 6 to wound adds an important anti-armour punch. It will be interesting to see how they perform in this battle against a relatively tough opponent.

Deployment (Overview)

This overview allows us an insight into Chris and Steven’s strategy for this game. They both need to secure the relic and begin collecting victory points to win the game. Chris has adopted a central position, we can assume he aims to use the tough armour of his Leviathans to protect his larger force and punch into the control zone early game to begin racking up a victory point lead. By contrast, Steven has spread out his forces. He no doubt plans to use his army’s superior speed and maneuverability to flank Chris and secure the objective as quickly as possible.

Lets get stuck into the game and see how it unfolds. First up, Steven will attempt to steal the initiative…

Seize the Initiative

Steven Fails… The Crimson Fists retain the first turn!

Turn 1 (Crimson Fists)

Chris wasted no time and starts to apply pressure on the Relic. The noble Leviathan marches up the board towards the Aeldari bringing its devastating Storm cannon array into firing range. It is supported by the Hell blasters, who fan out behind its position.

Turn 1 (Crimson Fists)

On the opposite flank a sergeant commands his men upwards. He understands the importance of securing this relic so that it does not fall into Aeldari hands. His men emerge from cover with their Bolters at the ready.

Turn 1 (Crimson Fists)

Although deeply angered by the arrival of the Alaitoc and tempted to unload his psychic fury on them, the Librarian understands that protecting the precious relic dreadnoughts is more pressing. He refers to his ancient manuscript and, opening his mind to the wisdom of the Emperor, begins enchanting. Beams of golden light radiate from his outstretched staff which surround the nearest leviathan with a Psychic Fortress, allowing a valuable 4+ save against Mortal Wounds. He then turns his attention to the second dreadnought which is already within the Null Field. Noticing its Reinforced Atomantic Barriers are down, he casts Might of Heroes so that is gains an additional point of toughness which should make it a bit more survivable come the Aeldari shooting phase. Chris is forced to use a command re-roll to get off the second power, perhaps the Null Field was interfering with the disciplined psyker’s power?

Turn 1 (Crimson Fists)

Emboldened by the blessing which the Librarian has bestowed upon it, the fist Leviathan opens with its Storm cannon array. Huge shells pound into the Dark Reapers which explode on impact and tare up the balcony on which they are standing. Steven uses the Lightning Fast Reactions stratagem for two command points, bringing the modifier to hit the unit up to -3 when combined with the Alaitoc attribute an the fact that the Leviathan moved and is firing a heavy weapon. Nevertheless, four blown away in the explosive barrage of fire. The Leviathan then turns its attention to the Night Spinners and sends three Hunter-killer missiles spiraling into the one on the left flank. Two missiles slam into its hull, removing seven rounds.

Turn 1 (Crimson Fists)

The second Leviathan is less successful with its missiles. It a bid to secure First Strike Chris directs two Hunter-killer missiles into the Dark Reaper Exarch. But the -3 modifier get the better of him and he fails to land a hit. The final missile strikes the hull of the damaged Night Spinner for a further three wounds.

Turn 1 (Crimson Fists)

Furiously, the same Leviathan lines up its Storm cannon array against a unit of Windriders which are still jostling into precise position after their rapid arrival into the battlefield. It unloads on their position. The immensity of the explosions send bikes swirling off course, blows riders from them and destroys hull plating as if it were paper. A whole unit is wiped from the field, securing First Strike for the Crimson Fists.

Turn 1 (Crimson Fists)

Regimented and accurate, at the order of their Lieutenant both squads of Hellblasters charge up their Plasma incinerators in standard mode and take aim against the second unit of Windriders. When the signal to fire is given a wall of searing hot green energy is unleashed which closes in on the jetbikes. Again, the firepower makes short work of the entire unit. 

A strong start for the Chrimson Fists. They are in a good position to secure the relic at the end of the turn and have made a considerable dent in the Alaitoc force with some very good rolling. Lets see if Steven can punch back.

Turn 1 (Alaitoc)

With the Aeldari characters now open and exposed to the firepower of the Crimson Fists, the Shining Spears swing out in front of them in an effort to protect them and begin applying pressure on the relic. They now rely on the rest of the force to beat back the Space Marines so that they can secure it this turn.

Turn 1 (Alaitoc)

The Exarch of the shining spears signals to the Warlock that they have located a vulnerable point in the Crimson Fist lines. He prepares to cast Quicken on the unit to send them into position so that they fire their Laser lances at range. He, however, finds his mind has been cut off from the warp by the Null Field and fails to complete the power. Steven even uses a command re-roll but still fails!. The Farseer, analysing the effect the Null Field had on the Warlock, is able to concentrate his psychic focus within his mind and manages to cast Doom on the Leviathan, which Chris fails to deny. He then casts Guide on the large squad of Dark Reapers.

Because they were unable to get into position, the Shining Spears are forced to fire into the Scout Squad, the only unit in range. With the support of the three characters only a single scout is killed, owing to the cover saves. Wow

Turn 1 (Alaitoc)

Both units of rangers home in on the Primaris Ancient with their Ranger Long Rifles. However, some very bad rolling on Steven’s part sees only one wound removed from the Character.

Turn 1 (Alaitoc)

The damaged Night Spinner on the Aeldari left flank, sparking and smoking electronics can be seen where areas of its armour have been blown away, targets the nearest unit of Hellblasters. It is unable to land any successful wounds. Its targeting computer has been too severely affected by the damage.

Turn 1 (Alaitoc)

Dusting himself off from the blast and rising slowly in the battered ruin, the Dark Reaper Exarch, picks up his launcher and unloads three missiles into the Scout Squad. Their camo-cloaks again prove their value, however, and Chris passes all their saves. The large squad of Reapers target the Doomed Leviathan, the same one which received the Psychic Fortress. They unload five Starshot Missiles in its direction. But again, Steven’s rolling seriously lets him down and those shots which do find there mark are saved by Chris. Even with Guide and Doom in effect, no wounds are translated! This isnt looking good…

Turn 1 (Alaitoc)

The two Night Spinners on the right flank combine their firepower and direct it against the closest unit of Hellblasters. Steven figures this should be enough to cripple the unit, but again his bad luck gets the better of him. Even with 2D6 shots on each of the vehicles he only generates eight. The Doomweavers let out a limited burst which kills two Hellblasters. But they do no fall without taking with them their pound of flesh. The Standard of the Emperor inspires one of the Hellblasters to muster one final surge of strength in which he kills two Shining Spears with an Supercharged Plasma incinerator. The third Ranger squad finish two more scouts with their Long rifles.

Turn 1 (Alaitoc)

A poor shooting phase forces Steven to engage in a bid to secure first strike. The remaining Shining Spears, lances extended before them, charge into the nearby Tactical Squad. Two marines are skewered through the torso by the crackling energy lances. Steven uses the pile in move to lock into combat with the Leviathan also, at the very least this will mean it cannot fire in the next round. In retaliation, the Sergeant manages to kill one Shining Spear. He grabs hold of a rider with his Powerfist and pulls him off his bike and powerfully into the ground; a crude but reliable approach to the situation.

Turn 1 (Summary)

At the close of the first round Chris holds the relic. He has 18 models within the 18″ control zone compared to Steven’s 16. This puts the score as follows:

Chris: 2 (1 victory point and FS)
Steven: 0

This really shows just how unlucky Steven was. If he would have rolled a little better on his Night Spinners or Dark Reapers and killed just three more models, he could have claimed the objective for this round.

Turn 2 (Crimson Fists)

Chris continues to press his advantage. He uses the Leviathans like a fist, punching deeper into the battlefield and closer to the objective. The Aeldari begin to wonder whether this relic is worth the casualties they are taking.

Turn 2 (Crimson Fists)

With his arrival onto the battlefield from the Teleportarium Chamber, the Company captain calls out to his men over the vox: “there is only the Emperor” he cries. It is met by a wave of cheering as his men proudly respond with “he is our shield and protector”.

Turn 2 (Crimson Fists)

Filled with fresh momentum, the Librarian joins his brothers in their attack on the Aeldari. Raising his Force Stave above his head and beckoning down the power of his Emperor, he unleashes a beam of white energy which deals three wounds to the Shining Spears; this kills two as one had been wounded by the Leviathan in the previous combat phase. The attack is met with roaring cheers from the men who now truly feel the presence of the Emperor on the battlefield. The Librarian then casts Might of Heroes on the closest Leviathan.

Turn 2 (Crimson Fists)

Swinging out from behind the Leviathans, the Hallblaster squad which is at full strength split their fire against both the Shining Spear and Dark Reaper survivors. An accurate fire disintegrates the Shining Spear but the two Supercharged rounds directed at the Dark Reaper miss their mark. However, one Hellblaster is killed by the barely manageable energy emitted by his weapon and he uses his last ounces of strength to finish the Exarch. This now leaves the Aeldari characters very vulnerable.

Turn 2 (Crimson Fists)

With one Leviathan tied up for the round, Chris opens with the other. It directs one Storm Cannon Array into the damaged Night Spinner on the left flank. With a single blast from the powerful shells the crippled vehicle is finally blown from the field.

Turn 2 (Crimson Fists)

The Leviathan targets the second Storm Cannon Array into the Farseer, the nearest character. Steven uses the Lightning Fast Reflexes stratagem for two command points in an attempt to make the skyrunner a little more survivable. But it is no use, no amount of agility will stop this determined dreadnought. The pounding thuds of the cannons release 20 powerful shells in the direction of the Farseer in a quick succession. He is able to evade the first few but is then thrown off balance by a blast to his right which sends shrapnel into his side. Another shell then strikes him in the chest, totally obliterating his nimble body.

Turn 2 (Crimson Fists)

Rising cautiously from their position, the two surviving Scouts carefully line up a shot against the Warlock. A single hit is scored, which takes the psyker by surprise and deals a wound.

Turn 2 (Crimson Fists)

The Terminators open with their Storm Bolters against the Dark Reapers. Even with the increased volume of fire granted by the new beta rule Bolter Discipline, they only manage to kill one of the stubborn Aeldari.

Turn 2 (Crimson Fists)

They waste no time and charge into the Warlock who is still recovering from the round he received from the sniper. The Terminator Captain fails his charge roll, however.

Turn 2 (Crimson Fists)

The Autarch swings round and engages the Terminators, looking to avenge the death of the fallen Farseer. Chris splits the squads attacks. He dedicates two Power fists to each of the characters, with the Sergeant’s power sword against the Autarch. The Warlock is almost instantly crushed by the immensity of the powerful blows. But the Autarch proves a tougher opponent. After he evades the initial Power fist attacks, the sergeant engages. He drives his sword into the hull of the jetbike which throws the Autarch into the sand where he is pummeled to death by the remaining Power fist attacks. Without his invulnerable save, the Autarch’s armour simply could not withstand the blows.

Chris has secured a point for Slay the Warlord and things are looking even more bleak for Steven.

Turn 2 (Alaitoc)

Stunned by the death of their entire leadership, the remaining Aeldari stoically stand their ground in an attempt to clamber back some of their Craftworld’s honour.

Turn 2 (Alaitoc)

All three units of Rangers fire into the Primaris Ancient. Steven rolls three sixes which automatically remove three mortal wounds from the Character. In addition to this Chris will have to successfully pass seven armour saves to keep the Ancient, lingering on with one wound now, in the game… In what can only be described as a blessing from the dice gods, Chris successfully passes all seven saves; can this ancient not be killed? He is truly protected by the Emperor.

Turn 2 (Alaitoc)

This now means that Steven will have to be cautious for the rest of his shooting phase because anything he kills which is within 6″ of the standard will have to opportunity to fire back at him. He nervously continues his shooting phase and moves onto the Dark Reapers. They target the Terminators with Starshot Missiles and slay two.

Turn 2 (Alaitoc)

Capitalising on the pressure laid down by the Dark Reapers, the Night Spinners also unload into the Terminators. They are now caught in a crossfire and a further two are killed. Only the Assault cannon remains. Although securing the relic now seems almost an impossibility to the Aeldari, they are satisfied to have avenged the deaths of their leaders.

Turn 2 (Summary)

At the end of turn two Chris is in an even stronger position than he had been. He has scored another point for the objective and secured Slay the Warlord. The score at the end of this turn is as follows:

Chris: 4 (2 victory points, FS and STW)
Steven: 0 Victory Points

Turn 3 (Crimson Fists)

The Primaris Lieutenant orders the detachment up, to continue applying pressure on the Aeldari lines and to secure the relic from them. What a fantasic model this is!

Turn 3 (Crimson Fists)

Heavy determined footsteps mark the beginning of the Captain’s slow march towards the Aeldari position to join his brothers. He leaves deep impressions in the soft shifting sand which is slowing his movement somewhat.

Turn 3 (Crimson Fists)

Now completely engulfed by the Null Field, the Librarian is required to concentrate all his thought on successfully casting his psychic powers. Without the disruptive presence of an enemy psyker he successfully manifests smite and kills two rangers and is then ale to cast Might of Heroes on the Leviathan on the left side, nearer to the Night Spinners.

The Leviathans then open against the Rangers. The first finishes off the three rangers from the squad which had taken casualties. The second, however, fails to land any hits. Steven uses the Pathfinder Stratagem for one command point, this means Chris needs 6s to hit the squad. This proves achievable after some unlucky rolling.

Turn 3 (Crimson Fists)

All of the Hellblasters direct their fire against the Dark Reapers. Chris uses the Heroes of Rynns World stratagem on the larger unit for a second time. Three hits land, they translate into three wounds and then three kills. The Tactical Squads then wipe out the last models in the squad.

Turn 3 (Overview)

Take a look at the situation as Steven begins his third turn. It is seriously not looking good for the Aeldari. The relic is securely in the possession of Chris’ almost unscathed force. Is there any hope for Steven to achieve at least one point?

Turn 3 (Alaitoc)

All of the Rangers again fire into the Primaris Ancient. A single hit translates into a wound, but the blast is AGAIN deflected by the Ancient’s Armour! This suit should surely become a chapter relic after this battle.

Turn 3 (Alaitoc)

The Night Spinners fire into the weakened Hellblaster squad. They remove the final two who both muster the strength to fire one last shot owing to the Standard. They blow away a further Ranger.

Turn 3 (Summary)

At the end of his turn three it what was surely the best choice Steven concedes to Chris. It has now become impossible for him to catch up. The score at the end of the game is as follows:

Chris: 5 (3 victory points, FS and STW)
Steven: 0

What a truly crushing defeat! The first turn really gave the Crimson Fists the upper hand in this fight. Chris seized the advantage and did not let up the pressure on the Aeldari lines. Some decisive blows were dealt early on which Steven could not recover from.

Chris: That was unexpected! Knowing how hard the Aeldari can hit, I knew I needed turn one and I needed to take down some key units fast. My target priority was the Wind Riders, with so many shots they can easily bring down my infantry. Luckily, even with the minuses to hit resulting from Alaitoc and moving with heavy weapons, I still managed to do the necessary damage in the first turn and was able to start moving onto the objective; the quicker you swarm around it the harder it is for your opponent to shift you, especially with this mission type. Some very bad rolls from Steven meant he had an especially hard time in this game and struggled to hit back. I look forward to the rematch Steven, and hopefully the dice gods will be a bit more in your favour!
Steven: Well well well… I definetly was not expecting this outcome. I knew not having turn one was going to be hard but I never expected it to be this bad. After a very hard hitting turn from Chris, I realised I had made some very bad decisions in the deployment phase, sadly you only learn from this the hard way. With such a hard turn one hit from Chris and such a difficult mission for the army I had built, I decided to go in for the kill early on in the game which made the whole situation worse for me in the long run. Loosing so many key and important units on turn one was devastating and caused me to make even more silly mistakes than I should have, placing units in very vulnerable positions for example and forgetting some very important stratagems. This, combined with my horrible rolling, made it a game to forget about… But also one I’m sure Chris will not let me forget about, lol.

 

 

 

6 COMMENTS

  1. Brutal! The marine force indeed acted as a huge, crimson fist slamming into the Aeldari so hard they were too staggered from the outset to have a hope of victory…!

    Lovely-looking models too. I like the Hellblasters’ plasma coils, each lit up in a different place so that together you really get the sense of the light pulsing down the barrels. Also, what are the heads used on the Scouts? They look great and I’d like to try it out myself.

    • Hey dude they are primaris head you just to need to work with them a bit so they fit. the scouts heads are not very nice in my opinion. Glad you liked the report!

  2. Really enjoyed reading that report. Well written and some excellent visuals.

    Seems like the Leviathans were the MVPs?

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