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Battle Report (Astra Militarum vs Tyranids)

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Warning claxons ripped through the base accompanied by the crazed shuffling of boots. At the end of a corridor, a company commander bellowed orders at his men, most of whom were too terrified to listen. The enemy was at the gates. They had breached the perimeter defenses, and now they were here, upon them. It was up to every single man and woman able to hold a rifle to take up arms and repel borders, or there would be no more sunrises for them.

The ceiling rumbled. Light fixtures flickered, some fell off entirely, smashing to the ground. The Leman Russes had begun their grinding advance, and their turrets were roaring in defiance of the enemy’s numbers. The guardsmen scrambling for their weapons stilled to listen to the pounding of heavy artillery, the ¬thud-thud-thud of heavy bolters. A trickle of hope filled them, hope that they could win; hope that against the odds, they would survive.

Then a scream pierced the corridor, a shriek to chill the blood of anyone listening. The soldiers cleared a path for their company commander, who came striding through the corridor to investigate the source of the sound. There, crumpled and broken, was one of his men. He clutched his ears as if he were hearing an ear-splitting sound no one else could. The commander tried to reach for his man, but the guardsman quickly turned his rifle on himself, and without hesitation, pulled the trigger. The energy pulse went clean through his skull, his brain coated the walls.

The company commander drew himself up after a moment of short breaths. Then he heard it too, a slowly rising scream not registering against his ears but in his own brain. The hope around him was faltering, the Emperor’s light fading. Worse, the tanks had fallen silent. Clenching his jaw, he drew his pistol and sword and marched toward the bulkhead at the end of the corridor. Once he glanced at his men, and only once. Some were scared, others were angry. As he pushed the button to open the door and let the light from outside spill inwards, he could only hope that fear and anger would see them through.

 

Mission: Vital Intelligence

Points: 1650

Deployment: Search & Destroy

++ Brigade Detachment +12CP (Imperium – Astra Militarum) ++

Regimental Doctrine: Regiment: Cadian

Vigilus Defiant: Emperor’s Fist Tank Company

+ HQ +

Company Commander: Bolt pistol, Display Astra Militarum Orders, Old Grudges, Power sword, Warlord

Company Commander: Chainsword, Laspistol, Relic (Cadia): Relic of Lost Cadia

Knight Commander Pask: Display Tank Orders, Emperor’s Fist, Heavy Bolter, Heavy Bolters
. Command Punisher: Turret-mounted Punisher Gatling Cannon

Tank Commander: Emperor’s Fist, Heavy Bolter, Heavy Bolters, Relic (Emperor’s Fist): Hammer of Sunderance
. Command Battle Tank: Battle Cannon

+ Troops +

Infantry Squad
. 6x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad
. 6x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

+ Elites +

Astropath: Laspistol, Psychic Barrier

Astropath: Laspistol, Nightshroud

Command Squad
. Veteran w/ Special Weapon: Sniper rifle
. Veteran w/ Special Weapon: Sniper rifle
. Veteran Weapon Team: Lascannon

Tech-Priest Enginseer

+ Fast Attack +

Scout Sentinels
. Scout Sentinel: Autocannon

Scout Sentinels
. Scout Sentinel: Autocannon

Scout Sentinels
. Scout Sentinel: Autocannon

+ Heavy Support +

Basilisks
. Basilisk: Heavy Bolter

Basilisks
. Basilisk: Heavy Bolter

Basilisks
. Basilisk: Heavy Bolter

++ Patrol Detachment (Imperium – Astra Militarum) ++

Regimental Doctrine: Regiment: Millitarum Tempestus

+ HQ +

Tempestor Prime: Hot-shot Laspistol

+ Troops +

Militarum Tempestus Scions
. 5x Scion
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Hot-shot Laspistol

++ Battalion Detachment +5CP (Tyranids) ++

Hive Fleet: Kraken

+ HQ +

Broodlord: Power: The Horror

Broodlord: Power: Catalyst

Malanthropes: Chameleonic Mutation, Malanthrope, Warlord, Warlord Trait: Synaptic Lynchpin

+ Troops +

Genestealers
. 15x Genestealer: 15x Rending Claws

Genestealers
. 15x Genestealer: 15x Rending Claws

Genestealers
. 14x Genestealer: 14x Rending Claws

Genestealers
. 14x Genestealer: 14x Rending Claws

+ Elites +

Hive Guard
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon

+ Heavy Support +

Exocrine

Exocrine

Introduction

The cracked earth of this once bustling Imperial city, ruined by the rampage of relentless war, will today play host to another battle, one which promises to leave its mark on the lonely war-beaten buildings which cast their shadow over quiet icy streets. Returning from Heat 4 with his beloved Cadians, painted to an incredible standard by the fantastic team at Siege Studios, Shaggy will take on Julian, wielding another of our Siege Studios forces, in what we expect to be a classic match up between two old enemies. It will also be interesting to see how Shaggy, controlling a relatively stationary army when compared with the Tyranids, copes with the victory conditions of Vital Intelligence. He will have to ensure he keeps Julian off the active objectives to avoid him securing too much of a lead on victory points. So sit back, put your feet up and lets see how this game unfolds…

Deployment (Tyranids)

The sprawling fleshy mass of gnarling and biting monstrosities dominate almost the entirety of their deployment zone. Their instinctive impulses to charge across the open field towards the scent of the encroaching humans are tempered only by the influence of the hovering Malenthrope which rises towards the centre of the mass and satisfies their drives through Synapse.

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