Chaos Daemons vs Craftworlds Alaitoc
The blind man does not know he is in the eye of a storm, for the air around him is calm and still. Safe. Comfortable. So too does a lesser mind not know they are surrounded by the daemonic, for they cannot see it for what it truly is. A liar. A manipulator. A devourer of souls.
The operation to restore the Webway portal had been plagued with delays and ill omens from the beginning, but the warlock had been tasked to ensure it would open when needed at all costs. Night and day his people had worked; first to locate the buried gate, then to pull it out of the dirt and the snow, as only then could repairs on its Wraithbone structure could truly begin.
Though the problems had begun shortly after his ship made planetfall, the Warlock had ignored every event that had taken place, every malfunction, every death… and treated them each as a matter of course. Time was not on their side, and this planet was not a hospitable place. Problems had been foreseen.
On the third day of their work, the sky had erupted into a beautiful aurora. A dazzling mantle of greens, and purples, and golds filled the heavens. Finally, the Warlock thought, we are blessed with good fortunes. That very night, the Webway portal sang to life for the first time in millennia. The work was complete; soon they would all be able to go home.
No one had foreseen how wrong they were.
When the Daemons erupted from within the shimmering heart of the portal, they struck hard and fast. Hundreds of them, maybe thousands of tiny creatures flooded the snow and attacked with gnashing teeth and claws. Behind them, flying monsters dressed up in an array of colors scorched the snow with daemonic fire, incinerating those nearest to the Webway Gate.
This Warlock was blind once, but now he has opened his eyes, and he has seen the truth.
The Daemons were always here. He had not been doing his Farseer’s work; he had been doing theirs.
He could only hope his distress call would reach his brother before he and his people were all butchered.
Points: 1750
Mission: Vital Intelligence
Deployment: Dawn of War

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) ++
Craftworld Attribute: Alaitoc: Fieldcraft
+ HQ +
Farseer Skyrunner: 1. Guide, 2. Doom, Shuriken Pistol, Twin Shuriken Catapult, Witchblade
+ Heavy Support +
Fire Prism: Shuriken Cannon
Fire Prism: Shuriken Cannon
Fire Prism: Shuriken Cannon
War Walkers
. War Walker: Aeldari Missile Launcher, Shuriken Cannon
++ Battalion Detachment +5CP (Aeldari - Craftworlds) ++
Craftworld Attribute: Alaitoc: Fieldcraft
+ HQ +
Autarch Skyrunner: Alaitoc: Puritanical Leader, Craftworlds Warlord, Power sword, Shimmerplume of Achillrial, Shuriken Pistol, Twin Shuriken Catapult
Warlock Skyrunner: 1. Conceal/Reveal, Shuriken Pistol, Twin Shuriken Catapult, Witchblade
+ Troops +
Rangers: 5x Ranger
Rangers: 5x Ranger
Rangers: 5x Ranger
+ Fast Attack +
Windriders
. 6x Windrider - Scatter Laser: 6x Scatter Laser
Windriders
. 6x Windrider - Scatter Laser: 6x Scatter Laser
+ Flyer +
Hemlock Wraithfighter: Spirit Stones
Hemlock Wraithfighter: Spirit Stones

++ Vanguard Detachment +1CP (Chaos - Daemons) ++
Chaos Allegiance: Chaos Undivided
+ HQ +
Changecaster: Daemonspark, Flickering Flames, Gaze of Fate, The Impossible Robe, Warlord
Spoilpox Scrivener
+ Elites +
Exalted Flamer
Exalted Flamer
Exalted Flamer
Flamers: 6x Flamer, Pyrocaster
++ Battalion Detachment +5CP (Chaos - Daemons) ++
Chaos Allegiance: Chaos Undivided
+ HQ +
Be'lakor: Death Hex, Infernal Gaze
Poxbringer: Miasma of Pestilence
Sloppity Bilepiper
+ Troops +
Horrors: 30x Pair of Brimstone Horrors
Horrors: 30x Pair of Brimstone Horrors
Plaguebearers: Daemonic Icon, Instrument of Chaos, 29x Plaguebearer, Plagueridden
440pts Reserved for summoning

Crimson Fists vs Iron Warriors
Lightning ripped through a sky the color of old bruises. The scout marine’s camo cloak billowed in the wind, acidic rainwater making tiny holes in the fabric where it fell. His auspex array started to bleep, and he stuck his hand up, signalling for his squad to hold position. Carefully, he picked his way across black rocks to find a better position, then he readied his sniper rifle and pressed his eye against the scope.
Under normal conditions, the tactical display measured range, elevation. It even calculated precisely where the barrel should be aimed depending on what the soldier wanted to kill. But these weren’t normal conditions. The targeting display buzzed and flickered, and the numbers stopped making sense. As the space marine attempted to concentrate, he noticed words appearing on the display that shouldn’t have been there.
Blasphemous words he did not want to read.
He flicked a switch on the side of the scope and shut the display off, choosing instead to trust his own enhanced eyes. Ahead was the carcass of the small supply outpost the Adeptus Astartes had been sent to investigate. Already the situation looked grim. Its walls had been breached—not just breached, but torn down as if by some mighty beast. Its running lights were down, the power had gone out, but eerie lights flickered within the structure regardless causing sinister shadows to dance around inside its broken walls.
“Movement,” he said, his voice relaying into the earpieces of his squad and his direct commanders. “Take your positions, brothers.”
Like a well-oiled machine, the scouts moved into position, each finding a spot on which to rest their long-barrelled sniper rifles. Patiently the brother sergeant watched the compound, trying to analyse the shapes being cast in the dark. Tendrils. Fire. Great, hulking shapes. What in the Emperor’s name had befallen this wretched place?
Then it happened. Someone had exited the structure and had started running away from it. Human, panicked, fleeing. The space marine angled his rifle just so, trailing the human so his bullet would strike true should he need to squeeze the trigger. But the human wasn’t running toward the marines; he was running aimlessly, without direction, and into weather he would surely not survive inside.
Muzzle flashes caught his eye. Bullets followed the panicked human; not bullets, but bolter rounds. And the sergeant brought his sniper rifle to bear on the source of the shooting, he saw them. Their armor was thick, and ancient, and adorned with spikes. Their shadows loomed impossibly large, like monsters in themselves. Through a gap in the wall, the Iron Warriors spilled out. Having taken what they needed, they were ready to move on and taking a path that would see them move through the scout’s position.
Without fear, the sergeant trailed his weapon on one of the iron warriors, aimed, and gently squeezed the trigger. And seconds before his rifle spoke, he called in reinforcements.
“Brother captain,” he said, “Chaos sighted at these coordinates. Strike from the sky.”
Points: 1750
Deployment: Vanguard Strike
Mission: No Mercy

++ Battalion Detachment +5CP (Imperium - Space Marines) ++
**Chapter Selection**: Crimson Fists
+ HQ +
Captain in Terminator Armour: Power fist, Storm shield, The Fist of Vengeance
Lieutenants: Lieutenant
+ Troops +
Scout Squad
. Scout Sergeant: Bolt pistol, Boltgun
. 3x Scout w/Boltgun
. Scout w/Heavy Weapon: Heavy bolter
Scout Squad
. Scout Sergeant: Bolt pistol, Boltgun
. 3x Scout w/Boltgun
. Scout w/Heavy Weapon: Heavy bolter
Scout Squad: 5x Camo cloak
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle
++ Spearhead Detachment +1CP (Imperium - Space Marines) ++
Specialist Detachment: Crimson Fists Liberator Strike Force
+ HQ +
Primaris Lieutenants
. Primaris Lieutenant: Expert Instructor, Master-crafted auto bolt rifle, Warlord
+ Elites +
Aggressor Squad: 2x Aggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Primaris Ancient: Standard of the Emperor Ascendant
+ Heavy Support +
Hellblaster Squad: Plasma incinerator
. 7x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Hellblaster Squad: Plasma incinerator
. 6x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Relic Leviathan Dreadnought: 2x Heavy flamer, 3x Hunter-killer missile, Storm cannon array, Storm cannon array
Relic Leviathan Dreadnought: 2x Heavy flamer, 3x Hunter-killer missile
. Leviathan siege claw: Meltagun, Storm cannon array

++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) ++
Legion: Iron Warriors
+ HQ +
Chaos Lord: Cold and Bitter, Lightning Claw, No Chaos Mark, Power fist, Warlord
Sorcerer in Terminator Armour: Force axe, Lightning Claw, Mark of Tzeentch, Warptime, Weaver of Fates
+ Troops +
Chaos Space Marines: 9x Marine w/ Boltgun, No Chaos Mark
. Aspiring Champion: Bolt pistol, Power fist
Chaos Space Marines: 8x Marine w/ Boltgun, No Chaos Mark
. Aspiring Champion: Bolt pistol, Power fist
Chaos Space Marines: 8x Marine w/ Boltgun, No Chaos Mark
. Aspiring Champion: Bolt pistol, Power fist
+ Fast Attack +
Warp Talons: Mark of Slaanesh
. 4x Warp Talon: 4x Lightning Claw (pair)
. Warp Talon Champion: Lightning Claw (pair)
+ Heavy Support +
Maulerfiend: 2x Magma cutter, No Chaos Mark
Maulerfiend: 2x Magma cutter, No Chaos Mark
++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) ++
+ HQ +
Daemon Prince with Wings: Fleshmetal Exoskeleton, Malefic talon
. Slaanesh: Death Hex
+ Heavy Support +
Havocs: Mark of Slaanesh
. Aspiring Champion: Bolt pistol, Boltgun
. Havoc w/ heavy weapon: Autocannon
. Havoc w/ heavy weapon: Autocannon
. Havoc w/ heavy weapon: Autocannon
. Havoc w/ heavy weapon: Autocannon
Havocs: Mark of Slaanesh
. Aspiring Champion: Bolt pistol, Boltgun
. Havoc w/ heavy weapon: Autocannon
. Havoc w/ heavy weapon: Autocannon
. Havoc w/ heavy weapon: Autocannon
. Havoc w/ heavy weapon: Autocannon
Hellforged Leviathan Dreadnought: 2x Hellflamer, Soulburner ribaudkin, Tzeentch
. Hellforged siege drill: Meltagun

Astra Militarum vs Tyranids
Warning claxons ripped through the base accompanied by the crazed shuffling of boots. At the end of a corridor, a company commander bellowed orders at his men, most of whom were too terrified to listen. The enemy was at the gates. They had breached the perimeter defenses, and now they were here, upon them. It was up to every single man and woman able to hold a rifle to take up arms and repel borders, or there would be no more sunrises for them.
The ceiling rumbled. Light fixtures flickered, some fell off entirely, smashing to the ground. The Leman Russes had begun their grinding advance, and their turrets were roaring in defiance of the enemy’s numbers. The guardsmen scrambling for their weapons stilled to listen to the pounding of heavy artillery, the ¬thud-thud-thud of heavy bolters. A trickle of hope filled them, hope that they could win; hope that against the odds, they would survive.
Then a scream pierced the corridor, a shriek to chill the blood of anyone listening. The soldiers cleared a path for their company commander, who came striding through the corridor to investigate the source of the sound. There, crumpled and broken, was one of his men. He clutched his ears as if he were hearing an ear-splitting sound no one else could. The commander tried to reach for his man, but the guardsman quickly turned his rifle on himself, and without hesitation, pulled the trigger. The energy pulse went clean through his skull, his brain coated the walls.
The company commander drew himself up after a moment of short breaths. Then he heard it too, a slowly rising scream not registering against his ears but in his own brain. The hope around him was faltering, the Emperor’s light fading. Worse, the tanks had fallen silent. Clenching his jaw, he drew his pistol and sword and marched toward the bulkhead at the end of the corridor. Once he glanced at his men, and only once. Some were scared, others were angry. As he pushed the button to open the door and let the light from outside spill inwards, he could only hope that fear and anger would see them through.
Mission: Vital Intelligence
Points: 1650
Deployment: Search & Destroy

++ Brigade Detachment +12CP (Imperium - Astra Militarum) ++
Regimental Doctrine: Regiment: Cadian
Vigilus Defiant: Emperor's Fist Tank Company
+ HQ +
Company Commander: Bolt pistol, Display Astra Militarum Orders, Old Grudges, Power sword, Warlord
Company Commander: Chainsword, Laspistol, Relic (Cadia): Relic of Lost Cadia
Knight Commander Pask: Display Tank Orders, Emperor's Fist, Heavy Bolter, Heavy Bolters
. Command Punisher: Turret-mounted Punisher Gatling Cannon
Tank Commander: Emperor's Fist, Heavy Bolter, Heavy Bolters, Relic (Emperor's Fist): Hammer of Sunderance
. Command Battle Tank: Battle Cannon
+ Troops +
Infantry Squad
. 6x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol
Infantry Squad
. 6x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol
Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol
Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol
Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol
Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol
+ Elites +
Astropath: Laspistol, Psychic Barrier
Astropath: Laspistol, Nightshroud
Command Squad
. Veteran w/ Special Weapon: Sniper rifle
. Veteran w/ Special Weapon: Sniper rifle
. Veteran Weapon Team: Lascannon
Tech-Priest Enginseer
+ Fast Attack +
Scout Sentinels
. Scout Sentinel: Autocannon
Scout Sentinels
. Scout Sentinel: Autocannon
Scout Sentinels
. Scout Sentinel: Autocannon
+ Heavy Support +
Basilisks
. Basilisk: Heavy Bolter
Basilisks
. Basilisk: Heavy Bolter
Basilisks
. Basilisk: Heavy Bolter
++ Patrol Detachment (Imperium - Astra Militarum) ++
Regimental Doctrine: Regiment: Millitarum Tempestus
+ HQ +
Tempestor Prime: Hot-shot Laspistol
+ Troops +
Militarum Tempestus Scions
. 5x Scion
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Hot-shot Laspistol

++ Battalion Detachment +5CP (Tyranids) ++
Hive Fleet: Kraken
+ HQ +
Broodlord: Power: The Horror
Broodlord: Power: Catalyst
Malanthropes: Chameleonic Mutation, Malanthrope, Warlord, Warlord Trait: Synaptic Lynchpin
+ Troops +
Genestealers
. 15x Genestealer: 15x Rending Claws
Genestealers
. 15x Genestealer: 15x Rending Claws
Genestealers
. 14x Genestealer: 14x Rending Claws
Genestealers
. 14x Genestealer: 14x Rending Claws
+ Elites +
Hive Guard
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
+ Heavy Support +
Exocrine
Exocrine

The cracked earth of this once bustling Imperial city, ruined by the rampage of relentless war, will today play host to another battle, one which promises to leave its mark on the lonely war-beaten buildings which cast their shadow over quiet icy streets. Returning from Heat 4 with his beloved Cadians, painted to an incredible standard by the fantastic team at Siege Studios, Shaggy will take on Julian, wielding another of our Siege Studios forces, in what we expect to be a classic match up between two old enemies. It will also be interesting to see how Shaggy, controlling a relatively stationary army when compared with the Tyranids, copes with the victory conditions of Vital Intelligence. He will have to ensure he keeps Julian off the active objectives to avoid him securing too much of a lead on victory points. So sit back, put your feet up and lets see how this game unfolds...

The sprawling fleshy mass of gnarling and biting monstrosities dominate almost the entirety of their deployment zone. Their instinctive impulses to charge across the open field towards the scent of the encroaching humans are tempered only by the influence of the hovering Malenthrope which rises towards the centre of the mass and satisfies their drives through Synapse.
Adeptus Custodes vs Iron Warriors
Slow, deliberate, relentless, and hungry had been the Iron Warriors’ siege upon the imperial stronghold. Day and night, cannons would fire, pounding the bastion’s outer defenses and turning them to rubble. Through the cracks, heretic cultists shuffled like rats, looting