/  Posts tagged "grey knights"

grey knights Tag

Never in a hundred battles had Brother Captain Montague come across a viler place than this. Plumes of sickly green smoke issued from craters in the ground, fumes so thick even his re-breathers had trouble filtering out the smell. Heaps of writhing, rotting flesh wriggled across the ground, finding other smaller pieces of rotting flesh and merging with them. The sound alone would be enough to drive a man to madness, let alone the sight of it.

This was an unholy, blasted place. A festering ground for Nurgle. The heartland of its country. And that was why he was here. With his retinue to support him him, Captain Montague had accepted the challenge of bringing the Emperor’s holy flame to cleanse this world. The Hammers of Titan would burn the rot all the way to its roots, not because they could not destroy it from orbit, but because to do so would risk spreading the infection to other systems.

And so, they had worked tirelessly, the Grey Knights spreading promethium flame on all they could find. Until they had gotten here. To this place. To the dark fortress at the heart of the heartland. They had expected Nurgle’s presence on this planet, but they had not expected to find a contingent of Death Guard here.

Not long after spotting the fortress did Montague’s company begin taking fire. Huge balls of molten rot flew through the air and struck the ground around him, blasting holes in his force. He sounded the charge, Strike Marines zipping out of reality and reappearing atop the fortress’ walls to hack at the Death Guard manning the ramparts.

This would be the last battle of his ongoing mission, the last push before the world could be cleansed in the God Emperor’s name. He would see it done, or he would perish in this place. For such was the way of the servants of Mankind.

Mission: Cut off the Head

Points: 1750

Deployment: Frontline Assault

++ Battalion Detachment +5CP (Chaos - Death Guard) +++ HQ +

Lord of Contagion: 1. Revoltingly Resilient, Plaguereaper, The Suppurating Plate, Warlord

Malignant Plaguecaster: 1. Miasma of Pestilence, 6. Curse of the Leper

+ Troops +

Plague Marines
. Plague Champion
. . Codex: Plague knife, Plasma pistol, Power fist
. 14x Plague Marine w/ boltgun

Poxwalkers: 10x Poxwalker

Poxwalkers: 10x Poxwalker

+ Heavy Support +

Plagueburst Crawler: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler: 2x Plaguespitter, Rothail volley gun

++ Vanguard Detachment +1CP (Chaos - Death Guard) ++

+ HQ +

Daemon Prince of Nurgle: 1. Miasma of Pestilence, Hellforged sword, Plague spewer

+ Elites +

Blightlord Terminators
. Blightlord Champion: Bubotic Axe, Combi-flamer
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Bubotic Axe, Combi-bolter

Helbrute: Twin lascannon
. Helbrute fist: Heavy flamer

Helbrute: Twin lascannon
. Helbrute fist: Heavy flamer

Helbrute: Twin lascannon
. Helbrute fist: Heavy flamer

++ Battalion Detachment +5CP (Imperium - Grey Knights) ++

+ HQ +

Grand Master: 4: First to the Fray, Nemesis Daemon Hammer, Sanctuary, Storm Bolter, Warlord

Librarian: Nemesis Warding Stave, Purge Soul, Sanctuary, Storm Bolter

Lord Kaldor Draigo: Purge Soul, Vortex of Doom

+ Troops +

Strike Squad: Gate of Infinity
. 4x Grey Knight (Sword): 4x Storm Bolter
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad: Gate of Infinity
. 4x Grey Knight (Halberd): 4x Storm Bolter
. Grey Knight Justicar: Nemesis Force Halberd, Storm bolter

Strike Squad: Gate of Infinity
. 4x Grey Knight (Falchions): 4x Storm Bolter
. Grey Knight Justicar: Storm bolter, Two Nemesis Falchions

+ Elites +

Paladin Ancient: Banner of Refining Flame, Gate of Infinity, Storm Bolter and Falchion

Paladin Squad: Hammerhand
. 3x Paladin (Falchions): 3x Storm Bolter
. 2x Paladin (Halberd): 2x Storm Bolter
. Paragon: Nemesis Force Halberd, Storm Bolter

+ Heavy Support +

Land Raider Crusader: 2x Hurricane Bolter, Storm Bolter, Twin Assault Cannon

+ Dedicated Transport +

Razorback: Twin Lascannon

Razorback: Twin Lascannon

Razorback: Twin Lascannon

The Hammers of Titan descended swiftly and in force. Teleportariums blazed to life, sending silver-armoured Terminators to the planet surface from their Battle Barge hovering in high orbit above the battlezone. Already the Grey Knights were in the depths of the battle, Storm Bolters ripping through the jungle, taking bites out of the wildlife.

But it was not the forces of Chaos they were fighting today.

They had been dispatched following distress hymnals sent out by an Imperial ship travelling through the sector. They had been plagued with malfunctions for weeks, ever since they entered its extremities. The Tech-Priests had done their best to keep the ship from flying itself apart, but every time they found one problem and dealt with it, a new one would spring to life to replace it.

Finally, following an almost complete shut down of the drive system, the commanding officer gave the order that the ship was to make orbit of the nearest planet available to them. There, he hoped, they would be able to mine the materials necessary to make repairs before moving on. Fearing Daemonic forces had fallen upon his ship, he sent for aid, and the Adeptus Astartes responded like lightning.

Only when they arrived, the ship was dead. Its crew was gone. Its engines had fallen silent, this time forever. The ship would remain in orbit for a thousand years, and then fall to its final death.

The Grand Master gave the order for the ship to be retrieved, that was when the scanners detected Xenos activity on the planet surface. There were Harlequins present, and they had stolen the ship’s AI core. The force was small, but they had made quick work of the unarmed Imperial ship and its crew. The Hammers of Titan, however, would not be so easily dispatched.

They fell from the sky like iron, striking hard and fast at the Harlequin raiding party. With Bolters and Flamers they pushed deeper into the heart of the jungle to deliver the Emperor’s Justice upon those who would despoil His property and His people.

They did not know they were merely fighting shadows, and that the true Harlequins were lying in wait, setting the perfect trap. It wasn’t the Imperial ship they were after; their prize was going to be much, much bigger. Perhaps they would have the last laugh, or perhaps they had underestimated their enemy this day.

Mission: No Mercy

Points: 1750

Deployment: Hammer & Anvil

++ Battalion Detachment +5CP (Imperium - Grey Knights) ++

+ HQ +

Grand Master in Nemesis Dreadknight: 4: First to the Fray, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword, Sanctuary, Warlord

Grand Master in Nemesis Dreadknight: Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword, Sanctuary

Lord Kaldor Draigo: Gate of Infinity

+ Troops +

Strike Squad
. 4x Grey Knight (Sword): 4x Storm Bolter
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad: Gate of Infinity
. 4x Grey Knight (Halberd): 4x Storm Bolter
. Grey Knight Justicar: Nemesis Force Halberd, Storm bolter

Strike Squad
. 4x Grey Knight (Falchions): 4x Storm Bolter
. Grey Knight Justicar: Storm bolter, Two Nemesis Falchions

Terminator Squad: Gate of Infinity
. Grey Knight Terminator Justicar: Nemesis Daemon Hammer, Storm bolter
. 2x Terminator (Falchions): 2x Storm Bolter
. 3x Terminator (Halberd): 3x Storm Bolter
. Terminator (Psilencer): Nemesis Force Halberd, Psilencer (Terminator)

+ Elites +

Brotherhood Ancient: Astral Aim, Banner of Refining Flame, Storm bolter

+ Dedicated Transport +

Razorback: Twin Assault Cannon

Razorback: Twin Assault Cannon

Razorback: Twin Assault Cannon

++ Battalion Detachment +5CP (Aeldari - Ynnari) ++

+ HQ +

Yvraine: 3. Tenacious Survivor, Ancestors' Grace, Word of the Phoenix, Ynnari Warlord

Masque Form: Ynnari

+ HQ +

Shadowseer: Fog of Dreams, Shuriken Pistol, Twilight Pathways

Troupe Master: Fusion Pistol, Harlequin's Blade

+ Troops +

Troupe
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol

Troupe
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol

Troupe
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol

+ Elites +

Death Jester

+ Heavy Support +

Voidweaver: Prismatic Cannon, 2x Shuriken Cannon

+ Dedicated Transport +

Starweaver: 2x Shuriken Cannon

Starweaver: 2x Shuriken Cannon

Starweaver: 2x Shuriken Cannon

+ Fast Attack +

Skyweavers
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Fellow wargamers and battle report enthusiasts, welcome back to the SN Studio! Give yourself that much needed hobby break as we here at SN Battle Reports deliver to you through the power of the internet yet another great game between Pardo, who will be piloting the Grey Knights and Julian, who will be using the studio Harlequins, with a slight twist; he will be fielding the Yvraine! This game is heavily favoured for the Ynnari due to the sheer potency of their rules, with the Grey Knights leaving a lot to be desired. Regardless, the players will be battling on this amazing jungle battlemat, set up with ancient Aeldari ruins, sporting the statue of a Farseer lost to time.
Forming the armoured corps of the Grey Knights are the Razorbacks, sturdy transports that ensure the delivery of the Grey Knight Strike Squads into the heart of their enemies, whilst simultaneously being able to lay down supporting fire to aid their Battle Brothers. Pardo places three of them in a line, looking to move directly into the Harlequins forces and begin tearing through them in the coming turns. In reserve, Pardo opts to keep the Dreadknights and the Terminators, limiting the amount of key pieces on the board that Julian can target, allowing him to bring them in at a pivotal stage of the battle having sustained no damage and at full capability.
And leading the entire force is none other than Lord Kaldor Draigo, Chapter Master of the Grey Knights. Clad in Terminator Armour and wielding a Storm Shield and the Titansword, one of the famed weapons known throughout the universe. Kaldor Draigo's reputation precedes him, the awe-inspiring Leader allowing all nearby Grey Knights units re-roll all failed to hit rolls, something which can make a monstrous difference during the battle.
Over on the other side of the battlefield, the elusive Harlequins begins to set themselves up. They shimmer in and out of vision, obscuring themselves with their alien technology, waiting for the opportune moment to emerge and strike the Grey Knights at a vital time.
In complete contrast to the bulk of the Grey Knights, the Harlequins continue to deploy their forces, their nimble and deft vehicles zooming in and out of the jungle terrain with ease, before coming to a halt, the jet engines quietening as to not give away their position. A unit of Skyweavers emerge, with both pilot and pillion ready to shoot off into the enemies and hack through Power Armour with their Zephyrglaives. The Skyweavers are an incredibly interesting unit, as they have the potential to deal damage from afar, especially against vehicles, dealing one straight Mortal Wound on the roll of a 4+, or D3 Mortal Wounds if they roll a 6+ with their Haywire Cannons. Once they manage to tear through the vehicle, they engage whatever infantry they can, as their close combat capabilities are just as deadly.
And with both sides deployed, we get a quick overview of the battlefield setup before the start of the first turn. I cannot stress how much I love this terrain set and how it goes with the battle mat. You can almost feel the narrative come to life as the Grey Knights prepare to traverse the heavily forested grounds of this planet, encountering the remnants of an ancient civilisation, most likely lead by the Psyker whose statue decorates the middle of the battlefield. What an epic setup! On we go to Harlequins Turn 1.
"Where's Waaaghly" Our little feature in our Battle Reports where we cleverly hide our Ork mascot Waaaghly, in one of the photos in every report! Will you be able to find him?